circuitpython/shared-bindings/vectorio/Polygon.h
warriorofwire 206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00

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#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_POLYGON_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_POLYGON_H
#include "shared-module/vectorio/Polygon.h"
#include "shared-module/displayio/area.h"
#include "shared-module/vectorio/__init__.h"
extern const mp_obj_type_t vectorio_polygon_type;
void common_hal_vectorio_polygon_construct(vectorio_polygon_t *self, mp_obj_t points_list);
void common_hal_vectorio_polygon_set_on_dirty(vectorio_polygon_t *self, vectorio_event_t notification);
uint32_t common_hal_vectorio_polygon_get_pixel(void *polygon, int16_t x, int16_t y);
void common_hal_vectorio_polygon_get_area(void *polygon, displayio_area_t *out_area);
mp_obj_t common_hal_vectorio_polygon_get_points(vectorio_polygon_t *self);
void common_hal_vectorio_polygon_set_points(vectorio_polygon_t *self, mp_obj_t points_list);
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_POLYGON_H