154 lines
6.4 KiB
C
154 lines
6.4 KiB
C
#include "shared-bindings/vectorio/__init__.h"
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#include "shared-module/vectorio/__init__.h"
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#include "shared-bindings/vectorio/Polygon.h"
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#include "shared-bindings/vectorio/VectorShape.h"
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#include <stdint.h>
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#include "py/obj.h"
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#include "py/objproperty.h"
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#include "py/objtype.h"
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#include "py/runtime.h"
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#define VECTORIO_POLYGON_DEBUG(...) (void)0
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// #define VECTORIO_POLYGON_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
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//| class Polygon:
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//| def __init__(
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//| self,
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//| pixel_shader: Union[displayio.ColorConverter, displayio.Palette],
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//| points: List[Tuple[int, int]],
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//| x: int,
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//| y: int,
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//| ) -> None:
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//| """Represents a closed shape by ordered vertices. The path will be treated as
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//| 'closed', the last point will connect to the first point.
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//|
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel
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//| shader that produces colors from values
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//| :param List[Tuple[int,int]] points: Vertices for the polygon
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//| :param int x: Initial screen x position of the 0,0 origin in the points list.
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//| :param int y: Initial screen y position of the 0,0 origin in the points list.
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//| :param int color_index: Initial color_index to use when selecting color from the palette.
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//| """
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static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED },
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{ MP_QSTR_points, MP_ARG_REQUIRED | MP_ARG_OBJ, {.u_obj = MP_OBJ_NULL} },
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{ MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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{ MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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{ MP_QSTR_color_index, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all_kw_array(n_args, n_kw, all_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
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mp_obj_t points_list = mp_arg_validate_type(args[ARG_points_list].u_obj, &mp_type_list, MP_QSTR_points);
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vectorio_polygon_t *self = mp_obj_malloc(vectorio_polygon_t, &vectorio_polygon_type);
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uint16_t color_index = args[ARG_color_index].u_int;
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common_hal_vectorio_polygon_construct(self, points_list, color_index);
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// VectorShape parts
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mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj;
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int32_t x = args[ARG_x].u_int;
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int32_t y = args[ARG_y].u_int;
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mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y);
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self->draw_protocol_instance = vector_shape;
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return MP_OBJ_FROM_PTR(self);
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}
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STATIC const vectorio_draw_protocol_t polygon_draw_protocol = {
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MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw)
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.draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_polygon_get_draw_protocol,
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.draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl
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};
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//| points: List[Tuple[int, int]]
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//| """Vertices for the polygon."""
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STATIC mp_obj_t vectorio_polygon_obj_get_points(mp_obj_t self_in) {
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vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in);
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return common_hal_vectorio_polygon_get_points(self);
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_polygon_get_points_obj, vectorio_polygon_obj_get_points);
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STATIC mp_obj_t vectorio_polygon_obj_set_points(mp_obj_t self_in, mp_obj_t points) {
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vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_polygon_set_points(self, points);
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_polygon_set_points_obj, vectorio_polygon_obj_set_points);
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MP_PROPERTY_GETSET(vectorio_polygon_points_obj,
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(mp_obj_t)&vectorio_polygon_get_points_obj,
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(mp_obj_t)&vectorio_polygon_set_points_obj);
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//| color_index: int
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//| """The color_index of the polygon as 0 based index of the palette."""
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STATIC mp_obj_t vectorio_polygon_obj_get_color_index(mp_obj_t self_in) {
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vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in);
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return mp_obj_new_int(common_hal_vectorio_polygon_get_color_index(self));
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_polygon_get_color_index_obj, vectorio_polygon_obj_get_color_index);
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STATIC mp_obj_t vectorio_polygon_obj_set_color_index(mp_obj_t self_in, mp_obj_t color_index) {
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vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_polygon_set_color_index(self, mp_obj_get_int(color_index));
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_polygon_set_color_index_obj, vectorio_polygon_obj_set_color_index);
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MP_PROPERTY_GETSET(vectorio_polygon_color_index_obj,
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(mp_obj_t)&vectorio_polygon_get_color_index_obj,
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(mp_obj_t)&vectorio_polygon_set_color_index_obj);
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// Documentation for properties inherited from VectorShape.
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//| x: int
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//| """X position of the 0,0 origin in the points list."""
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//|
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//| y: int
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//| """Y position of the 0,0 origin in the points list."""
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//|
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//| hidden: bool
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//| """Hide the polygon or not."""
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//|
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//| location: Tuple[int, int]
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//| """(X,Y) position of the 0,0 origin in the points list."""
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//|
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//| pixel_shader: Union[displayio.ColorConverter, displayio.Palette]
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//| """The pixel shader of the polygon."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_polygon_locals_dict_table[] = {
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_points), MP_ROM_PTR(&vectorio_polygon_points_obj) },
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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{ MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) },
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{ MP_ROM_QSTR(MP_QSTR_hidden), MP_ROM_PTR(&vectorio_vector_shape_hidden_obj) },
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{ MP_ROM_QSTR(MP_QSTR_color_index), MP_ROM_PTR(&vectorio_polygon_color_index_obj) },
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{ MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) },
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{ MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) },
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};
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STATIC MP_DEFINE_CONST_DICT(vectorio_polygon_locals_dict, vectorio_polygon_locals_dict_table);
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const mp_obj_type_t vectorio_polygon_type = {
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{ &mp_type_type },
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.name = MP_QSTR_Polygon,
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.flags = MP_TYPE_FLAG_EXTENDED,
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.make_new = vectorio_polygon_make_new,
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.locals_dict = (mp_obj_dict_t *)&vectorio_polygon_locals_dict,
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MP_TYPE_EXTENDED_FIELDS(
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.protocol = &polygon_draw_protocol,
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),
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};
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