40118bcf57
This changes lots of files to unify `board.h` across ports. It adds `board_deinit` when CIRCUITPY_ALARM is set. `main.c` uses it to deinit the board before deep sleeping (even when pretending.) Deep sleep is now a two step process for the port. First, the port should prepare to deep sleep based on the given alarms. It should set alarms for both deep and pretend sleep. In particular, the pretend versions should be set immediately so that we don't miss an alarm as we shutdown. These alarms should also wake from `port_idle_until_interrupt` which is used when pretending to deep sleep. Second, when real deep sleeping, `alarm_enter_deep_sleep` is called. The port should set any alarms it didn't during prepare based on data it saved internally during prepare. ESP32-S2 sleep is a bit reorganized to locate more logic with TimeAlarm. This will help it scale to more alarm types. Fixes #3786
185 lines
5.1 KiB
C
185 lines
5.1 KiB
C
/*
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* This file is part of the MicroPython project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2019 Jeff Epler for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "supervisor/shared/tick.h"
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#include "py/mpstate.h"
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#include "py/runtime.h"
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#include "supervisor/linker.h"
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#include "supervisor/filesystem.h"
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#include "supervisor/background_callback.h"
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#include "supervisor/port.h"
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#include "supervisor/shared/autoreload.h"
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#include "supervisor/shared/stack.h"
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#if CIRCUITPY_BLEIO
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#include "supervisor/shared/bluetooth.h"
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#include "common-hal/_bleio/__init__.h"
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#endif
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#if CIRCUITPY_DISPLAYIO
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#include "shared-module/displayio/__init__.h"
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#endif
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#if CIRCUITPY_GAMEPAD
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#include "shared-module/gamepad/__init__.h"
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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#include "shared-module/gamepadshift/__init__.h"
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#endif
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#if CIRCUITPY_NETWORK
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#include "shared-module/network/__init__.h"
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#endif
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#include "shared-bindings/microcontroller/__init__.h"
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#if CIRCUITPY_WATCHDOG
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#include "shared-bindings/watchdog/__init__.h"
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#define WATCHDOG_EXCEPTION_CHECK() (MP_STATE_VM(mp_pending_exception) == &mp_watchdog_timeout_exception)
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#else
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#define WATCHDOG_EXCEPTION_CHECK() 0
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#endif
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static volatile uint64_t PLACE_IN_DTCM_BSS(background_ticks);
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static background_callback_t tick_callback;
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volatile uint64_t last_finished_tick = 0;
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void supervisor_background_tasks(void *unused) {
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port_start_background_task();
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assert_heap_ok();
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#if CIRCUITPY_DISPLAYIO
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displayio_background();
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#endif
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#if CIRCUITPY_NETWORK
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network_module_background();
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#endif
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filesystem_background();
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#if CIRCUITPY_BLEIO
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supervisor_bluetooth_background();
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bleio_background();
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#endif
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port_background_task();
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assert_heap_ok();
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last_finished_tick = port_get_raw_ticks(NULL);
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port_finish_background_task();
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}
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bool supervisor_background_tasks_ok(void) {
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return port_get_raw_ticks(NULL) - last_finished_tick < 1024;
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}
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void supervisor_tick(void) {
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#if CIRCUITPY_FILESYSTEM_FLUSH_INTERVAL_MS > 0
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filesystem_tick();
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#endif
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#ifdef CIRCUITPY_AUTORELOAD_DELAY_MS
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autoreload_tick();
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#endif
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#ifdef CIRCUITPY_GAMEPAD_TICKS
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if (!(port_get_raw_ticks(NULL) & CIRCUITPY_GAMEPAD_TICKS)) {
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#if CIRCUITPY_GAMEPAD
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gamepad_tick();
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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gamepadshift_tick();
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#endif
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}
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#endif
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background_callback_add(&tick_callback, supervisor_background_tasks, NULL);
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}
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uint64_t supervisor_ticks_ms64() {
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uint64_t result;
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result = port_get_raw_ticks(NULL);
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result = result * 1000 / 1024;
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return result;
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}
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uint32_t supervisor_ticks_ms32() {
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return supervisor_ticks_ms64();
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}
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void PLACE_IN_ITCM(supervisor_run_background_tasks_if_tick)() {
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background_callback_run_all();
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}
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void mp_hal_delay_ms(mp_uint_t delay) {
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uint64_t start_tick = port_get_raw_ticks(NULL);
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// Adjust the delay to ticks vs ms.
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delay = delay * 1024 / 1000;
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uint64_t end_tick = start_tick + delay;
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int64_t remaining = delay;
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while (remaining > 0) {
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RUN_BACKGROUND_TASKS;
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// Check to see if we've been CTRL-Ced by autoreload or the user.
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mp_handle_pending();
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remaining = end_tick - port_get_raw_ticks(NULL);
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// We break a bit early so we don't risk setting the alarm before the time when we call
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// sleep.
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if (remaining < 1) {
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break;
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}
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port_interrupt_after_ticks(remaining);
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// Idle until an interrupt happens.
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port_idle_until_interrupt();
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remaining = end_tick - port_get_raw_ticks(NULL);
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}
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}
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volatile size_t tick_enable_count = 0;
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extern void supervisor_enable_tick(void) {
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common_hal_mcu_disable_interrupts();
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if (tick_enable_count == 0) {
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port_enable_tick();
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}
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tick_enable_count++;
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common_hal_mcu_enable_interrupts();
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}
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extern void supervisor_disable_tick(void) {
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common_hal_mcu_disable_interrupts();
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if (tick_enable_count > 0) {
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tick_enable_count--;
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}
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if (tick_enable_count == 0) {
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port_disable_tick();
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}
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common_hal_mcu_enable_interrupts();
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}
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