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and re-vamp overall envelope calculation again. Now, if you set a low overall attack level like 0.2 this avoids the "diminishing volume" effect when many notes sound at once. You need simply choose a maximum attack level that is appropriate for the max number of voices that will actually be played. |
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.. | ||
__init__.c | ||
__init__.h | ||
MidiTrack.c | ||
MidiTrack.h | ||
Note.c | ||
Note.h | ||
Synthesizer.c | ||
Synthesizer.h |