224e9b1009
This brings it inline with Group. Also fixes #1613 This also includes a number of fixes for where a method is called through a subclass. We now correctly get the native object. Fixes #1567 Lastly, this adds subscript support to TileGrid for changing tile indices. Similar to Bitmap, it accepts ints or 2-tuples.
182 lines
6.9 KiB
C
182 lines
6.9 KiB
C
/*
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* This file is part of the Micro Python project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "shared-bindings/displayio/TileGrid.h"
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#include "shared-bindings/displayio/Bitmap.h"
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#include "shared-bindings/displayio/ColorConverter.h"
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#include "shared-bindings/displayio/OnDiskBitmap.h"
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#include "shared-bindings/displayio/Palette.h"
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#include "shared-bindings/displayio/Shape.h"
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void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap,
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uint16_t bitmap_width_in_tiles,
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mp_obj_t pixel_shader, uint16_t width, uint16_t height,
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uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) {
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uint32_t total_tiles = width * height;
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// Sprites will only have one tile so save a little memory by inlining values in the pointer.
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uint8_t inline_tiles = sizeof(uint8_t*);
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if (total_tiles <= inline_tiles) {
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self->tiles = 0;
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// Pack values into the pointer since there are only a few.
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for (uint32_t i = 0; i < inline_tiles; i++) {
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((uint8_t*) &self->tiles)[i] = default_tile;
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}
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self->inline_tiles = true;
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} else {
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self->tiles = (uint8_t*) m_malloc(total_tiles, false);
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for (uint32_t i = 0; i < total_tiles; i++) {
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self->tiles[i] = default_tile;
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}
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self->inline_tiles = false;
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}
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self->bitmap_width_in_tiles = bitmap_width_in_tiles;
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self->width_in_tiles = width;
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self->height_in_tiles = height;
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self->total_width = width * tile_width;
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self->total_height = height * tile_height;
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self->tile_width = tile_width;
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self->tile_height = tile_height;
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self->bitmap = bitmap;
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self->pixel_shader = pixel_shader;
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self->x = x;
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self->y = y;
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}
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mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) {
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return self->x;
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}
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void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) {
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self->needs_refresh = self->x != x;
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self->x = x;
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}
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mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) {
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return self->y;
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}
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void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) {
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self->needs_refresh = self->y != y;
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self->y = y;
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}
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mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) {
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return self->pixel_shader;
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}
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void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) {
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self->pixel_shader = pixel_shader;
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self->needs_refresh = true;
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}
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uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) {
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return self->width_in_tiles;
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}
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uint16_t common_hal_displayio_tilegrid_get_height(displayio_tilegrid_t *self) {
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return self->height_in_tiles;
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}
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uint8_t common_hal_displayio_tilegrid_get_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return 0;
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}
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return tiles[y * self->width_in_tiles + x];
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}
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void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) {
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return;
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}
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tiles[y * self->width_in_tiles + x] = tile_index;
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self->needs_refresh = true;
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}
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void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
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self->top_left_x = x;
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self->top_left_y = y;
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}
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bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) {
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x -= self->x;
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y -= self->y;
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if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) {
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return false;
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}
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uint8_t* tiles = self->tiles;
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if (self->inline_tiles) {
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tiles = (uint8_t*) &self->tiles;
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}
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if (tiles == NULL) {
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return false;
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}
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uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles;
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uint8_t tile = tiles[tile_location];
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uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width;
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uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height;
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uint32_t value = 0;
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if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
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value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
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} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
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value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
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} else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
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value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
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}
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if (self->pixel_shader == mp_const_none) {
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*pixel = value;
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return true;
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) {
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return true;
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
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return true;
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}
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return false;
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}
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bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) {
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return self->needs_refresh || displayio_palette_needs_refresh(self->pixel_shader);
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}
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void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) {
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self->needs_refresh = false;
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displayio_palette_finish_refresh(self->pixel_shader);
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// TODO(tannewt): We could double buffer changes to position and move them over here.
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// That way they won't change during a refresh and tear.
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}
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