fae6e29546
.. otherwise, when an AudioPWMOut object was deinitted without being explicitly stop()ped, it would use up a slot in active_audio[]; the 5th iteration would create a non-working audio object which would just buzz instead of playing the right thing. Closes: #2203 |
||
---|---|---|
.. | ||
atmel-samd | ||
bare-arm | ||
cc3200 | ||
esp32 | ||
esp8266 | ||
minimal | ||
nrf | ||
pic16bit | ||
qemu-arm | ||
stm32 | ||
stm32f4 | ||
teensy | ||
unix | ||
windows | ||
zephyr |