#include #include "py/obj.h" #include "py/runtime.h" #include "shared-bindings/vectorio/Circle.h" #include "shared-bindings/vectorio/Polygon.h" #include "shared-bindings/vectorio/Rectangle.h" //| """Lightweight 2D shapes for displays //| //| The :py:attr:`vectorio` module provide simple filled drawing primitives for //| use with `displayio`. //| //| .. code-block:: python //| //| group = displayio.Group() //| //| palette = displayio.Palette(1) //| palette[0] = 0x125690 //| //| circle = vectorio.Circle(pixel_shader=palette, radius=25, x=70, y=40) //| group.append(circle) //| //| rectangle = vectorio.Rectangle(pixel_shader=palette, width=40, height=30, x=55, y=45) //| group.append(rectangle) //| //| points=[(5, 5), (100, 20), (20, 20), (20, 100)] //| polygon = vectorio.Polygon(pixel_shader=palette, points=points, x=0, y=0) //| group.append(polygon) //| //| """ STATIC const mp_rom_map_elem_t vectorio_module_globals_table[] = { { MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_vectorio) }, { MP_ROM_QSTR(MP_QSTR_Circle), MP_ROM_PTR(&vectorio_circle_type) }, { MP_ROM_QSTR(MP_QSTR_Polygon), MP_ROM_PTR(&vectorio_polygon_type) }, { MP_ROM_QSTR(MP_QSTR_Rectangle), MP_ROM_PTR(&vectorio_rectangle_type) }, }; STATIC MP_DEFINE_CONST_DICT(vectorio_module_globals, vectorio_module_globals_table); const mp_obj_module_t vectorio_module = { .base = { &mp_type_module }, .globals = (mp_obj_dict_t *)&vectorio_module_globals, }; MP_REGISTER_MODULE(MP_QSTR_vectorio, vectorio_module, CIRCUITPY_VECTORIO);