/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "py/mpstate.h" #include "shared-bindings/digitalio/DigitalInOut.h" #include "shared-module/gamepadshift/GamePadShift.h" #include "supervisor/shared/tick.h" void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift, digitalio_digitalinout_obj_t *clock_pin, digitalio_digitalinout_obj_t *data_pin, digitalio_digitalinout_obj_t *latch_pin) { common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE); gamepadshift->data_pin = data_pin; common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0, DRIVE_MODE_PUSH_PULL); gamepadshift->clock_pin = clock_pin; common_hal_digitalio_digitalinout_switch_to_output(latch_pin, 1, DRIVE_MODE_PUSH_PULL); gamepadshift->latch_pin = latch_pin; gamepadshift->last = 0; } void common_hal_gamepadshift_gamepadshift_deinit(gamepadshift_obj_t *gamepadshift) { MP_STATE_VM(gamepad_singleton) = NULL; supervisor_disable_tick(); }