/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "py/mpstate.h" #include "shared-bindings/gamepad/__init__.h" #include "shared-bindings/gamepad/GamePad.h" #include "supervisor/shared/tick.h" #include "shared-bindings/digitalio/DigitalInOut.h" void gamepad_tick(void) { uint8_t current = 0; uint8_t bit = 1; void* singleton = MP_STATE_VM(gamepad_singleton); if (singleton == NULL || !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepad_type)) { return; } gamepad_obj_t *self = MP_OBJ_TO_PTR(singleton); for (int i = 0; i < 8; ++i) { digitalio_digitalinout_obj_t* pin = self->pins[i]; if (!pin) { break; } if (common_hal_digitalio_digitalinout_get_value(pin)) { current |= bit; } bit <<= 1; } current ^= self->pulls; self->pressed |= self->last & current; self->last = current; } void gamepad_reset(void) { if (MP_STATE_VM(gamepad_singleton)) { supervisor_disable_tick(); } MP_STATE_VM(gamepad_singleton) = NULL; }