/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "__init__.h" #include "GamePad.h" #include "shared-bindings/digitalio/Pull.h" #include "shared-bindings/digitalio/DigitalInOut.h" #include "shared-bindings/util.h" void gamepad_init(size_t n_pins, const mp_obj_t* pins) { for (size_t i = 0; i < 8; ++i) { gamepad_singleton->pins[i] = NULL; } gamepad_singleton->pulls = 0; for (size_t i = 0; i < n_pins; ++i) { digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]); digitalio_direction_t direction = common_hal_digitalio_digitalinout_get_direction(pin); if (direction != DIRECTION_INPUT) { common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP); } digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin); if (pull == PULL_NONE) { common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP); } if (pull != PULL_DOWN) { gamepad_singleton->pulls |= 1 << i; } gamepad_singleton->pins[i] = pin; } gamepad_singleton->last = 0; }