/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "py/mpstate.h" #include "__init__.h" #include "GamePad.h" #include "shared-bindings/digitalio/DigitalInOut.h" void pressed_pins(gamepad_obj_t *self) { static uint8_t last = 0; uint8_t current = 0; uint8_t bit = 1; for (int i = 0; i < 8; ++i) { digitalio_digitalinout_obj_t* pin = self->pins[i]; if (!pin) { break; } if (common_hal_digitalio_digitalinout_get_value(pin)) { current |= bit; } bit <<= 1; } current ^= self->pulls; self->pressed |= last & current; last = current; } void pressed_shift(gamepad_obj_t *self) { uint8_t bit = 1; digitalio_digitalinout_obj_t* data_pin = self->pins[0]; digitalio_digitalinout_obj_t* clock_pin = self->pins[1]; digitalio_digitalinout_obj_t* latch_pin = self->pins[2]; common_hal_digitalio_digitalinout_set_value(latch_pin, 1); for (int i = 0; i < 8; ++i) { common_hal_digitalio_digitalinout_set_value(clock_pin, 0); if (common_hal_digitalio_digitalinout_get_value(data_pin)) { self->pressed |= bit; } bit <<= 1; common_hal_digitalio_digitalinout_set_value(clock_pin, 1); } common_hal_digitalio_digitalinout_set_value(latch_pin, 0); } void gamepad_tick(void) { gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); if (!gamepad_singleton) { return; } switch (gamepad_singleton->kind) { case GAMEPAD_KIND_PINS: pressed_pins(gamepad_singleton); break; case GAMEPAD_KIND_SHIFT: pressed_shift(gamepad_singleton); break; } } void gamepad_reset(void) { MP_STATE_VM(gamepad_singleton) = NULL; }