/* * This file is part of the Circuit Python project, https://github.com/adafruit/circuitpython * * The MIT License (MIT) * * Copyright (c) 2021 Jeff Epler * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "shared-bindings/_bit_transpose/__init__.h" #include #include #include #ifdef __GNUC__ #define FALLTHROUGH __attribute__((fallthrough)) #else #define FALLTHROUGH ((void)0) /* FALLTHROUGH */ #endif // adapted from "Hacker's Delight" - Figure 7-2 Transposing an 8x8-bit matrix // basic idea is: // > First, treat the 8x8-bit matrix as 16 2x2-bit matrices, and transpose each // > of the 16 2x2-bit matrices. Second, treat the matrix as four 2x2 submatrices // > whose elements are 2x2-bit matrices and transpose each of the four 2x2 // > submatrices. Finally, treat the matrix as a 2x2 matrix whose elements are // > 4x4-bit matrices, and transpose the 2x2 matrix. These transformations are // > illustrated below. // We want a different definition of bit/byte order, deal with strides differently, etc. // so the code is heavily re-worked compared to the original. static void transpose_var(uint32_t *result, const uint8_t *src, int src_stride, int num_strands) { uint32_t x = 0, y = 0, t; src += (num_strands-1) * src_stride; switch(num_strands) { case 7: x |= *src << 16; src -= src_stride; FALLTHROUGH; case 6: x |= *src << 8; src -= src_stride; FALLTHROUGH; case 5: x |= *src; src -= src_stride; FALLTHROUGH; case 4: y |= *src << 24; src -= src_stride; FALLTHROUGH; case 3: y |= *src << 16; src -= src_stride; FALLTHROUGH; case 2: y |= *src << 8; src -= src_stride; y |= *src; } t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7); t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7); t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14); t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14); t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F); y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F); x = t; #if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ x = __builtin_bswap32(x); y = __builtin_bswap32(y); #endif result[0] = x; result[1] = y; } static void transpose_8(uint32_t *result, const uint8_t *src, int src_stride) { uint32_t x, y, t; y = *src; src += src_stride; y |= (*src << 8); src += src_stride; y |= (*src << 16); src += src_stride; y |= (*src << 24); src += src_stride; x = *src; src += src_stride; x |= (*src << 8); src += src_stride; x |= (*src << 16); src += src_stride; x |= (*src << 24); src += src_stride; t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7); t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7); t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14); t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14); t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F); y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F); x = t; #if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ x = __builtin_bswap32(x); y = __builtin_bswap32(y); #endif result[0] = x; result[1] = y; } static void bit_transpose_8(uint32_t *result, const uint8_t *src, size_t src_stride, size_t n) { for(size_t i=0; i