#include "shared-module/vectorio/__init__.h" #include "shared-bindings/vectorio/Polygon.h" #include "shared-module/displayio/area.h" #include "py/runtime.h" #include "py/gc.h" #include "stdlib.h" #include #define VECTORIO_POLYGON_DEBUG(...) (void)0 // #define VECTORIO_POLYGON_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) // Converts a list of points tuples to a flat list of ints for speedier internal use. // Also validates the points. static void _clobber_points_list(vectorio_polygon_t *self, mp_obj_t points_tuple_list) { size_t len = 0; mp_obj_t *items; mp_obj_list_get(points_tuple_list, &len, &items); VECTORIO_POLYGON_DEBUG("polygon_points_list len: %d\n", len); if ( len < 3 ) { mp_raise_TypeError_varg(translate("Polygon needs at least 3 points")); } if ( self->len < 2*len ) { if ( self->points_list != NULL ) { gc_free( self->points_list ); } self->points_list = gc_alloc( 2 * len * sizeof(int), false, false ); } self->len = 2*len; for ( size_t i = 0; i < len; ++i) { size_t tuple_len = 0; mp_obj_t *tuple_items; mp_obj_tuple_get(items[i], &tuple_len, &tuple_items); if (tuple_len != 2) { mp_raise_ValueError_varg(translate("%q must be a tuple of length 2"), MP_QSTR_point); } if ( !mp_obj_get_int_maybe(tuple_items[ 0 ], &self->points_list[2*i ]) || !mp_obj_get_int_maybe(tuple_items[ 1 ], &self->points_list[2*i + 1]) ) { self->len = 0; gc_free( self->points_list ); self->points_list = NULL; mp_raise_ValueError_varg(translate("unsupported %q type"), MP_QSTR_point); } } } void common_hal_vectorio_polygon_construct(vectorio_polygon_t *self, mp_obj_t points_list) { VECTORIO_POLYGON_DEBUG("%p polygon_construct\n", self); self->points_list = NULL; self->len = 0; self->on_dirty.obj = NULL; _clobber_points_list( self, points_list ); } mp_obj_t common_hal_vectorio_polygon_get_points(vectorio_polygon_t *self) { return self->points_list; } void common_hal_vectorio_polygon_set_points(vectorio_polygon_t *self, mp_obj_t points_list) { _clobber_points_list( self, points_list ); if (self->on_dirty.obj != NULL) { self->on_dirty.event(self->on_dirty.obj); } } void common_hal_vectorio_polygon_set_on_dirty(vectorio_polygon_t *self, vectorio_event_t notification) { if ( self->on_dirty.obj != NULL ) { mp_raise_TypeError(translate("polygon can only be registered in one parent")); } self->on_dirty = notification; } void common_hal_vectorio_polygon_get_area(void *polygon, displayio_area_t *area) { vectorio_polygon_t *self = polygon; area->x1 = SHRT_MAX; area->y1 = SHRT_MAX; area->x2 = SHRT_MIN; area->y2 = SHRT_MIN; for (size_t i=0; i < self->len; ++i) { int x = self->points_list[i]; ++i; int y = self->points_list[i]; if (x <= area->x1) area->x1 = x-1; if (y <= area->y1) area->y1 = y-1; if (x >= area->x2) area->x2 = x+1; if (y >= area->y2) area->y2 = y+1; } } // <0 if the point is to the left of the line vector // 0 if the point is on the line // >0 if the point is to the right of the line vector __attribute__((always_inline)) static inline int line_side( mp_int_t x1, mp_int_t y1, mp_int_t x2, mp_int_t y2, int16_t px, int16_t py ) { return (px - x1) * (y2 - y1) - (py - y1) * (x2 - x1); } uint32_t common_hal_vectorio_polygon_get_pixel(void *obj, int16_t x, int16_t y) { VECTORIO_POLYGON_DEBUG("%p polygon get_pixel %d, %d\n", obj, x, y); vectorio_polygon_t *self = obj; if (self->len == 0) { return 0; } int winding_number = 0; int x1 = self->points_list[0]; int y1 = self->points_list[1]; for (size_t i=2; i <= self->len + 1; ++i) { VECTORIO_POLYGON_DEBUG(" {(%3d, %3d),", x1, y1); int x2 = self->points_list[i % self->len]; ++i; int y2 = self->points_list[i % self->len]; VECTORIO_POLYGON_DEBUG(" (%3d, %3d)}\n", x2, y2); if ( y1 <= y ) { if ( y2 > y && line_side(x1, y1, x2, y2, x, y) > 0 ) { // Wind up, point is to the right of the edge vector ++winding_number; VECTORIO_POLYGON_DEBUG(" wind:%2d winding_number:%2d\n", 1, winding_number); } } else if ( y2 <= y && line_side(x1, y1, x2, y2, x, y) < 0 ) { // Wind down, point is to the left of the edge vector --winding_number; VECTORIO_POLYGON_DEBUG(" wind:%2d winding_number:%2d\n", -1, winding_number); } x1 = x2; y1 = y2; } return winding_number == 0 ? 0 : 1; }