#include "shared-bindings/vectorio/__init__.h" #include "shared-module/vectorio/__init__.h" #include "shared-bindings/vectorio/Polygon.h" #include "shared-bindings/vectorio/VectorShape.h" #include #include "py/obj.h" #include "py/objproperty.h" #include "py/objtype.h" #include "py/runtime.h" #include "supervisor/shared/translate.h" #define VECTORIO_POLYGON_DEBUG(...) (void)0 // #define VECTORIO_POLYGON_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) //| class Polygon: //| def __init__(self, pixel_shader: Union[ColorConverter, Palette], points: List[Tuple[int, int]], x: int, y: int) -> None: //| """Represents a closed shape by ordered vertices //| //| :param pixel_shader: The pixel shader that produces colors from values //| :param points: Vertices for the polygon //| :param x: Initial screen x position of the 0,0 origin in the points list. //| :param y: Initial screen y position of the 0,0 origin in the points list.""" //| static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) { enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y }; static const mp_arg_t allowed_args[] = { { MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_points, MP_ARG_REQUIRED | MP_ARG_OBJ, {.u_obj = MP_OBJ_NULL} }, { MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args); if (!mp_obj_is_type(args[ARG_points_list].u_obj, &mp_type_list)) { mp_raise_TypeError_varg(translate("%q list must be a list"), MP_QSTR_point); } vectorio_polygon_t *self = m_new_obj(vectorio_polygon_t); self->base.type = &vectorio_polygon_type; common_hal_vectorio_polygon_construct(self, args[ARG_points_list].u_obj); // VectorShape parts mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj; int16_t x = args[ARG_x].u_int; int16_t y = args[ARG_y].u_int; mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y); self->draw_protocol_instance = vector_shape; return MP_OBJ_FROM_PTR(self); } STATIC const vectorio_draw_protocol_t polygon_draw_protocol = { MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw) .draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_polygon_get_draw_protocol, .draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl }; //| points: List[Tuple[int, int]] //| """Set a new look and shape for this polygon""" //| STATIC mp_obj_t vectorio_polygon_obj_get_points(mp_obj_t self_in) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); return common_hal_vectorio_polygon_get_points(self); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_polygon_get_points_obj, vectorio_polygon_obj_get_points); STATIC mp_obj_t vectorio_polygon_obj_set_points(mp_obj_t self_in, mp_obj_t points) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_polygon_set_points(self, points); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_polygon_set_points_obj, vectorio_polygon_obj_set_points); const mp_obj_property_t vectorio_polygon_points_obj = { .base.type = &mp_type_property, .proxy = {(mp_obj_t)&vectorio_polygon_get_points_obj, (mp_obj_t)&vectorio_polygon_set_points_obj, MP_ROM_NONE}, }; STATIC const mp_rom_map_elem_t vectorio_polygon_locals_dict_table[] = { // Properties { MP_ROM_QSTR(MP_QSTR_points), MP_ROM_PTR(&vectorio_polygon_points_obj) }, { MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) }, { MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) }, { MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) }, }; STATIC MP_DEFINE_CONST_DICT(vectorio_polygon_locals_dict, vectorio_polygon_locals_dict_table); const mp_obj_type_t vectorio_polygon_type = { { &mp_type_type }, .name = MP_QSTR_Polygon, .flags = MP_TYPE_FLAG_EXTENDED, .make_new = vectorio_polygon_make_new, .locals_dict = (mp_obj_dict_t *)&vectorio_polygon_locals_dict, MP_TYPE_EXTENDED_FIELDS( .protocol = &polygon_draw_protocol, ), };