/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2019 Scott Shawcroft * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "shared-module/gamepadshift/__init__.h" #include "py/mpstate.h" #include "shared-bindings/gamepadshift/GamePadShift.h" void gamepadshift_tick(void) { void* singleton = MP_STATE_VM(gamepad_singleton); if (singleton == NULL || !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepadshift_type)) { return; } gamepadshift_obj_t *self = MP_OBJ_TO_PTR(singleton); uint8_t current = 0; uint8_t bit = 1; common_hal_digitalio_digitalinout_set_value(self->latch_pin, 1); for (int i = 0; i < 8; ++i) { common_hal_digitalio_digitalinout_set_value(self->clock_pin, 0); if (common_hal_digitalio_digitalinout_get_value(self->data_pin)) { current |= bit; } common_hal_digitalio_digitalinout_set_value(self->clock_pin, 1); bit <<= 1; } common_hal_digitalio_digitalinout_set_value(self->latch_pin, 0); self->pressed |= self->last & current; self->last = current; } void gamepadshift_reset(void) { MP_STATE_VM(gamepad_singleton) = NULL; }