/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2018 Scott Shawcroft for Adafruit Industries * Copyright (c) 2020 Jeff Epler for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "shared-bindings/framebufferio/FramebufferDisplay.h" #include "py/gc.h" #include "py/runtime.h" #include "shared-bindings/microcontroller/Pin.h" #include "shared-bindings/time/__init__.h" #include "shared-module/displayio/__init__.h" #include "shared-module/displayio/display_core.h" #include "supervisor/shared/display.h" #include "supervisor/shared/tick.h" #include "supervisor/usb.h" #include #include #define fb_getter_default(method, default_value) \ (self->framebuffer_protocol->method \ ? self->framebuffer_protocol->method(self->framebuffer) \ : (default_value)) void common_hal_framebufferio_framebufferdisplay_construct(framebufferio_framebufferdisplay_obj_t* self, mp_obj_t framebuffer, uint16_t rotation, bool auto_refresh) { // Turn off auto-refresh as we init. self->auto_refresh = false; self->framebuffer = framebuffer; self->framebuffer_protocol = mp_proto_get_or_throw(MP_QSTR_protocol_framebuffer, framebuffer); uint16_t ram_width = 0x100; uint16_t ram_height = 0x100; uint16_t depth = fb_getter_default(get_color_depth, 16); displayio_display_core_construct( &self->core, NULL, self->framebuffer_protocol->get_width(self->framebuffer), self->framebuffer_protocol->get_height(self->framebuffer), ram_width, ram_height, 0, 0, 0, // rotation depth, fb_getter_default(get_grayscale, (depth < 8)), fb_getter_default(get_pixels_in_byte_share_row, false), fb_getter_default(get_bytes_per_cell, 2), fb_getter_default(get_reverse_pixels_in_byte, false), fb_getter_default(get_reverse_pixels_in_word, false) ); self->first_pixel_offset = fb_getter_default(get_first_pixel_offset, 0); self->row_stride = fb_getter_default(get_row_stride, 0); if (self->row_stride == 0) { self->row_stride = self->core.width * self->core.colorspace.depth/8; } self->framebuffer_protocol->get_bufinfo(self->framebuffer, &self->bufinfo); size_t framebuffer_size = self->first_pixel_offset + self->row_stride * self->core.height; if (self->bufinfo.len < framebuffer_size) { mp_raise_IndexError_varg(translate("Framebuffer requires %d bytes"), framebuffer_size); } self->first_manual_refresh = !auto_refresh; self->native_frames_per_second = fb_getter_default(get_native_frames_per_second, 60); self->native_ms_per_frame = 1000 / self->native_frames_per_second; if (rotation != 0) { common_hal_framebufferio_framebufferdisplay_set_rotation(self, rotation); } // Set the group after initialization otherwise we may send pixels while we delay in // initialization. common_hal_framebufferio_framebufferdisplay_show(self, &circuitpython_splash); common_hal_framebufferio_framebufferdisplay_set_auto_refresh(self, auto_refresh); } bool common_hal_framebufferio_framebufferdisplay_show(framebufferio_framebufferdisplay_obj_t* self, displayio_group_t* root_group) { return displayio_display_core_show(&self->core, root_group); } uint16_t common_hal_framebufferio_framebufferdisplay_get_width(framebufferio_framebufferdisplay_obj_t* self){ return displayio_display_core_get_width(&self->core); } uint16_t common_hal_framebufferio_framebufferdisplay_get_height(framebufferio_framebufferdisplay_obj_t* self){ return displayio_display_core_get_height(&self->core); } bool common_hal_framebufferio_framebufferdisplay_get_auto_brightness(framebufferio_framebufferdisplay_obj_t* self) { if (self->framebuffer_protocol->get_auto_brightness) { return self->framebuffer_protocol->get_auto_brightness(self->framebuffer); } return true; } bool common_hal_framebufferio_framebufferdisplay_set_auto_brightness(framebufferio_framebufferdisplay_obj_t* self, bool auto_brightness) { if (self->framebuffer_protocol->set_auto_brightness) { return self->framebuffer_protocol->set_auto_brightness(self->framebuffer, auto_brightness); } return false; } mp_float_t common_hal_framebufferio_framebufferdisplay_get_brightness(framebufferio_framebufferdisplay_obj_t* self) { if (self->framebuffer_protocol->get_brightness) { return self->framebuffer_protocol->get_brightness(self->framebuffer); } return -1; } bool common_hal_framebufferio_framebufferdisplay_set_brightness(framebufferio_framebufferdisplay_obj_t* self, mp_float_t brightness) { bool ok = false; if (self->framebuffer_protocol->set_brightness) { self->framebuffer_protocol->set_brightness(self->framebuffer, brightness); ok = true; } return ok; } mp_obj_t common_hal_framebufferio_framebufferdisplay_get_framebuffer(framebufferio_framebufferdisplay_obj_t* self) { return self->framebuffer; } STATIC const displayio_area_t* _get_refresh_areas(framebufferio_framebufferdisplay_obj_t *self) { if (self->core.full_refresh) { self->core.area.next = NULL; return &self->core.area; } else if (self->core.current_group != NULL) { return displayio_group_get_refresh_areas(self->core.current_group, NULL); } return NULL; } #define MARK_ROW_DIRTY(r) (dirty_row_bitmask[r/8] |= (1 << (r & 7))) STATIC bool _refresh_area(framebufferio_framebufferdisplay_obj_t* self, const displayio_area_t* area, uint8_t *dirty_row_bitmask) { uint16_t buffer_size = 128; // In uint32_ts displayio_area_t clipped; // Clip the area to the display by overlapping the areas. If there is no overlap then we're done. if (!displayio_display_core_clip_area(&self->core, area, &clipped)) { return true; } uint16_t subrectangles = 1; // If pixels are packed by row then rows are on byte boundaries if (self->core.colorspace.depth < 8 && self->core.colorspace.pixels_in_byte_share_row) { int div = 8 / self->core.colorspace.depth; clipped.x1 = (clipped.x1 / div) * div; clipped.x2 = ((clipped.x2 + div - 1) / div) * div; } uint16_t rows_per_buffer = displayio_area_height(&clipped); uint8_t pixels_per_word = (sizeof(uint32_t) * 8) / self->core.colorspace.depth; uint16_t pixels_per_buffer = displayio_area_size(&clipped); if (displayio_area_size(&clipped) > buffer_size * pixels_per_word) { rows_per_buffer = buffer_size * pixels_per_word / displayio_area_width(&clipped); if (rows_per_buffer == 0) { rows_per_buffer = 1; } // If pixels are packed by column then ensure rows_per_buffer is on a byte boundary. if (self->core.colorspace.depth < 8 && !self->core.colorspace.pixels_in_byte_share_row) { uint8_t pixels_per_byte = 8 / self->core.colorspace.depth; if (rows_per_buffer % pixels_per_byte != 0) { rows_per_buffer -= rows_per_buffer % pixels_per_byte; } } subrectangles = displayio_area_height(&clipped) / rows_per_buffer; if (displayio_area_height(&clipped) % rows_per_buffer != 0) { subrectangles++; } pixels_per_buffer = rows_per_buffer * displayio_area_width(&clipped); buffer_size = pixels_per_buffer / pixels_per_word; if (pixels_per_buffer % pixels_per_word) { buffer_size += 1; } } // Allocated and shared as a uint32_t array so the compiler knows the // alignment everywhere. uint32_t buffer[buffer_size]; uint32_t mask_length = (pixels_per_buffer / 32) + 1; uint32_t mask[mask_length]; uint16_t remaining_rows = displayio_area_height(&clipped); for (uint16_t j = 0; j < subrectangles; j++) { displayio_area_t subrectangle = { .x1 = clipped.x1, .y1 = clipped.y1 + rows_per_buffer * j, .x2 = clipped.x2, .y2 = clipped.y1 + rows_per_buffer * (j + 1) }; if (remaining_rows < rows_per_buffer) { subrectangle.y2 = subrectangle.y1 + remaining_rows; } remaining_rows -= rows_per_buffer; memset(mask, 0, mask_length * sizeof(mask[0])); memset(buffer, 0, buffer_size * sizeof(buffer[0])); displayio_display_core_fill_area(&self->core, &subrectangle, mask, buffer); uint8_t *buf = (uint8_t *)self->bufinfo.buf, *endbuf = buf + self->bufinfo.len; (void)endbuf; // Hint to compiler that endbuf is "used" even if NDEBUG buf += self->first_pixel_offset; size_t rowstride = self->row_stride; uint8_t *dest = buf + subrectangle.y1 * rowstride + subrectangle.x1 * self->core.colorspace.depth / 8; uint8_t *src = (uint8_t*)buffer; size_t rowsize = (subrectangle.x2 - subrectangle.x1) * self->core.colorspace.depth / 8; for (uint16_t i = subrectangle.y1; i < subrectangle.y2; i++) { assert(dest >= buf && dest < endbuf && dest+rowsize <= endbuf); MARK_ROW_DIRTY(i); memcpy(dest, src, rowsize); dest += rowstride; src += rowsize; } // TODO(tannewt): Make refresh displays faster so we don't starve other // background tasks. usb_background(); } return true; } STATIC void _refresh_display(framebufferio_framebufferdisplay_obj_t* self) { self->framebuffer_protocol->get_bufinfo(self->framebuffer, &self->bufinfo); if(!self->bufinfo.buf) { return; } displayio_display_core_start_refresh(&self->core); const displayio_area_t* current_area = _get_refresh_areas(self); if (current_area) { uint8_t dirty_row_bitmask[(self->core.height + 7) / 8]; memset(dirty_row_bitmask, 0, sizeof(dirty_row_bitmask)); self->framebuffer_protocol->get_bufinfo(self->framebuffer, &self->bufinfo); while (current_area != NULL) { _refresh_area(self, current_area, dirty_row_bitmask); current_area = current_area->next; } self->framebuffer_protocol->swapbuffers(self->framebuffer, dirty_row_bitmask); } displayio_display_core_finish_refresh(&self->core); } void common_hal_framebufferio_framebufferdisplay_set_rotation(framebufferio_framebufferdisplay_obj_t* self, int rotation){ bool transposed = (self->core.rotation == 90 || self->core.rotation == 270); bool will_transposed = (rotation == 90 || rotation == 270); if(transposed != will_transposed) { int tmp = self->core.width; self->core.width = self->core.height; self->core.height = tmp; } displayio_display_core_set_rotation(&self->core, rotation); supervisor_stop_terminal(); supervisor_start_terminal(self->core.width, self->core.height); if (self->core.current_group != NULL) { displayio_group_update_transform(self->core.current_group, &self->core.transform); } } uint16_t common_hal_framebufferio_framebufferdisplay_get_rotation(framebufferio_framebufferdisplay_obj_t* self){ return self->core.rotation; } bool common_hal_framebufferio_framebufferdisplay_refresh(framebufferio_framebufferdisplay_obj_t* self, uint32_t target_ms_per_frame, uint32_t maximum_ms_per_real_frame) { if (!self->auto_refresh && !self->first_manual_refresh) { uint64_t current_time = supervisor_ticks_ms64(); uint32_t current_ms_since_real_refresh = current_time - self->core.last_refresh; // Test to see if the real frame time is below our minimum. if (current_ms_since_real_refresh > maximum_ms_per_real_frame) { mp_raise_RuntimeError(translate("Below minimum frame rate")); } uint32_t current_ms_since_last_call = current_time - self->last_refresh_call; self->last_refresh_call = current_time; // Skip the actual refresh to help catch up. if (current_ms_since_last_call > target_ms_per_frame) { return false; } uint32_t remaining_time = target_ms_per_frame - (current_ms_since_real_refresh % target_ms_per_frame); // We're ahead of the game so wait until we align with the frame rate. while (supervisor_ticks_ms64() - self->last_refresh_call < remaining_time) { RUN_BACKGROUND_TASKS; } } self->first_manual_refresh = false; _refresh_display(self); return true; } bool common_hal_framebufferio_framebufferdisplay_get_auto_refresh(framebufferio_framebufferdisplay_obj_t* self) { return self->auto_refresh; } void common_hal_framebufferio_framebufferdisplay_set_auto_refresh(framebufferio_framebufferdisplay_obj_t* self, bool auto_refresh) { self->first_manual_refresh = !auto_refresh; if (auto_refresh != self->auto_refresh) { if (auto_refresh) { supervisor_enable_tick(); } else { supervisor_disable_tick(); } } self->auto_refresh = auto_refresh; } STATIC void _update_backlight(framebufferio_framebufferdisplay_obj_t* self) { // TODO(tannewt): Fade the backlight based on it's existing value and a target value. The target // should account for ambient light when possible. } void framebufferio_framebufferdisplay_background(framebufferio_framebufferdisplay_obj_t* self) { _update_backlight(self); if (self->auto_refresh && (supervisor_ticks_ms64() - self->core.last_refresh) > self->native_ms_per_frame) { _refresh_display(self); } } void release_framebufferdisplay(framebufferio_framebufferdisplay_obj_t* self) { common_hal_framebufferio_framebufferdisplay_set_auto_refresh(self, false); release_display_core(&self->core); self->framebuffer_protocol->deinit(self->framebuffer); self->base.type = &mp_type_NoneType; } void framebufferio_framebufferdisplay_collect_ptrs(framebufferio_framebufferdisplay_obj_t* self) { gc_collect_ptr(self->framebuffer); displayio_display_core_collect_ptrs(&self->core); } void framebufferio_framebufferdisplay_reset(framebufferio_framebufferdisplay_obj_t* self) { mp_obj_type_t *fb_type = mp_obj_get_type(self->framebuffer); if(fb_type != NULL && fb_type != &mp_type_NoneType) { common_hal_framebufferio_framebufferdisplay_set_auto_refresh(self, true); common_hal_framebufferio_framebufferdisplay_show(self, NULL); self->core.full_refresh = true; } else { release_framebufferdisplay(self); } }