#include "shared-bindings/vectorio/__init__.h" #include "shared-bindings/vectorio/Rectangle.h" #include "shared-module/vectorio/VectorShape.h" #include "shared-bindings/vectorio/VectorShape.h" #include #include "py/objtype.h" #include "py/runtime.h" #include "supervisor/shared/translate.h" //| class Rectangle: //| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], width: int, height: int, x: int, y: int) -> None: //| """Represents a rectangle by defining its bounds //| //| :param pixel_shader: The pixel shader that produces colors from values //| :param width: The number of pixels wide //| :param height: The number of pixels high //| :param x: Initial x position of the top left corner. //| :param y: Initial y position of the top left corner.""" //| static mp_obj_t vectorio_rectangle_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) { enum { ARG_pixel_shader, ARG_width, ARG_height, ARG_x, ARG_y }; static const mp_arg_t allowed_args[] = { { MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_width, MP_ARG_REQUIRED | MP_ARG_INT }, { MP_QSTR_height, MP_ARG_REQUIRED | MP_ARG_INT }, { MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args); mp_int_t width = args[ARG_width].u_int; if (width < 1) { mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_width); } mp_int_t height = args[ARG_height].u_int; if (height < 1) { mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_height); } vectorio_rectangle_t *self = m_new_obj(vectorio_rectangle_t); self->base.type = &vectorio_rectangle_type; common_hal_vectorio_rectangle_construct(self, width, height); // VectorShape parts mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj; int16_t x = args[ARG_x].u_int; int16_t y = args[ARG_y].u_int; mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y); self->draw_protocol_instance = vector_shape; return MP_OBJ_FROM_PTR(self); } STATIC const vectorio_draw_protocol_t rectangle_draw_protocol = { MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw) .draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_rectangle_get_draw_protocol, .draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl }; STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = { // Properties { MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) }, { MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) }, { MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) }, { MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) }, }; STATIC MP_DEFINE_CONST_DICT(vectorio_rectangle_locals_dict, vectorio_rectangle_locals_dict_table); const mp_obj_type_t vectorio_rectangle_type = { { &mp_type_type }, .name = MP_QSTR_Rectangle, .flags = MP_TYPE_FLAG_EXTENDED, .make_new = vectorio_rectangle_make_new, .locals_dict = (mp_obj_dict_t *)&vectorio_rectangle_locals_dict, MP_TYPE_EXTENDED_FIELDS( .protocol = &rectangle_draw_protocol, ), };