/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2017 Radomir Dopieralski * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "Text.h" #include "__init__.h" // Get the color of the pixel on the text. uint16_t get_text_pixel(text_obj_t *text, int16_t x, int16_t y) { // Shift by the text's position offset. x -= text->x; y -= text->y; // Bounds check. if ((x < 0) || (x >= text->width << 3) || (y < 0) || (y >= text->height << 3)) { return TRANSPARENT; } // Get the tile from the grid location or from sprite frame. uint8_t tx = x >> 3; uint8_t ty = y >> 3; uint8_t c = text->chars[ty * text->width + tx]; uint8_t color_offset = 0; if (c & 0x80) { color_offset = 4; } c &= 0x7f; if (!c) { return TRANSPARENT; } // Get the position within the char. x &= 0x07; y &= 0x07; // Get the value of the pixel. uint8_t pixel = text->font[(c << 4) + (y << 1) + (x >> 2)]; pixel = ((pixel >> ((x & 0x03) << 1)) & 0x03) + color_offset; // Convert to 16-bit color using the palette. return text->palette[pixel << 1] | text->palette[(pixel << 1) + 1] << 8; }