#include "shared-bindings/vectorio/__init__.h" #include "shared-module/vectorio/__init__.h" #include "shared-bindings/vectorio/Polygon.h" #include "shared-bindings/vectorio/VectorShape.h" #include #include "py/obj.h" #include "py/objproperty.h" #include "py/objtype.h" #include "py/runtime.h" #include "supervisor/shared/translate.h" #define VECTORIO_POLYGON_DEBUG(...) (void)0 // #define VECTORIO_POLYGON_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) //| class Polygon: //| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], points: List[Tuple[int, int]], x: int, y: int) -> None: //| """Represents a closed shape by ordered vertices. The path will be treated as //| 'closed', the last point will connect to the first point. //| //| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel //| shader that produces colors from values //| :param List[Tuple[int,int]] points: Vertices for the polygon //| :param int x: Initial screen x position of the 0,0 origin in the points list. //| :param int y: Initial screen y position of the 0,0 origin in the points list. //| :param int color_index: Initial color_index to use when selecting color from the palette.""" //| static mp_obj_t vectorio_polygon_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) { enum { ARG_pixel_shader, ARG_points_list, ARG_x, ARG_y, ARG_color_index }; static const mp_arg_t allowed_args[] = { { MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_points, MP_ARG_REQUIRED | MP_ARG_OBJ, {.u_obj = MP_OBJ_NULL} }, { MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_color_index, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all_kw_array(n_args, n_kw, all_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args); mp_obj_t points_list = mp_arg_validate_type(args[ARG_points_list].u_obj, &mp_type_list, MP_QSTR_points); vectorio_polygon_t *self = m_new_obj(vectorio_polygon_t); self->base.type = &vectorio_polygon_type; uint16_t color_index = args[ARG_color_index].u_int; common_hal_vectorio_polygon_construct(self, points_list, color_index); // VectorShape parts mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj; int32_t x = args[ARG_x].u_int; int32_t y = args[ARG_y].u_int; mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y); self->draw_protocol_instance = vector_shape; return MP_OBJ_FROM_PTR(self); } STATIC const vectorio_draw_protocol_t polygon_draw_protocol = { MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw) .draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_polygon_get_draw_protocol, .draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl }; //| points: List[Tuple[int, int]] //| """Vertices for the polygon.""" //| STATIC mp_obj_t vectorio_polygon_obj_get_points(mp_obj_t self_in) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); return common_hal_vectorio_polygon_get_points(self); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_polygon_get_points_obj, vectorio_polygon_obj_get_points); STATIC mp_obj_t vectorio_polygon_obj_set_points(mp_obj_t self_in, mp_obj_t points) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_polygon_set_points(self, points); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_polygon_set_points_obj, vectorio_polygon_obj_set_points); const mp_obj_property_getset_t vectorio_polygon_points_obj = MP_PROPERTY_GETSET(vectorio_polygon_points_obj, (mp_obj_t)&vectorio_polygon_get_points_obj, (mp_obj_t)&vectorio_polygon_set_points_obj); //| color_index : int //| """The color_index of the polygon as 0 based index of the palette.""" //| STATIC mp_obj_t vectorio_polygon_obj_get_color_index(mp_obj_t self_in) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); return mp_obj_new_int(common_hal_vectorio_polygon_get_color_index(self)); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_polygon_get_color_index_obj, vectorio_polygon_obj_get_color_index); STATIC mp_obj_t vectorio_polygon_obj_set_color_index(mp_obj_t self_in, mp_obj_t color_index) { vectorio_polygon_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_polygon_set_color_index(self, mp_obj_get_int(color_index)); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_polygon_set_color_index_obj, vectorio_polygon_obj_set_color_index); const mp_obj_property_getset_t vectorio_polygon_color_index_obj = MP_PROPERTY_GETSET(vectorio_polygon_color_index_obj, (mp_obj_t)&vectorio_polygon_get_color_index_obj, (mp_obj_t)&vectorio_polygon_set_color_index_obj); // Documentation for properties inherited from VectorShape. //| x : int //| """X position of the 0,0 origin in the points list.""" //| //| y : int //| """Y position of the 0,0 origin in the points list.""" //| //| location : Tuple[int,int] //| """(X,Y) position of the 0,0 origin in the points list.""" //| //| pixel_shader : Union[displayio.ColorConverter,displayio.Palette] //| """The pixel shader of the polygon.""" //| STATIC const mp_rom_map_elem_t vectorio_polygon_locals_dict_table[] = { // Functions { MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) }, // Properties { MP_ROM_QSTR(MP_QSTR_points), MP_ROM_PTR(&vectorio_polygon_points_obj) }, { MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) }, { MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) }, { MP_ROM_QSTR(MP_QSTR_color_index), MP_ROM_PTR(&vectorio_polygon_color_index_obj) }, { MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) }, { MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) }, }; STATIC MP_DEFINE_CONST_DICT(vectorio_polygon_locals_dict, vectorio_polygon_locals_dict_table); const mp_obj_type_t vectorio_polygon_type = { { &mp_type_type }, .name = MP_QSTR_Polygon, .flags = MP_TYPE_FLAG_EXTENDED, .make_new = vectorio_polygon_make_new, .locals_dict = (mp_obj_dict_t *)&vectorio_polygon_locals_dict, MP_TYPE_EXTENDED_FIELDS( .protocol = &polygon_draw_protocol, ), };