/* * This file is part of the Micro Python project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2018 Scott Shawcroft for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "shared-bindings/displayio/TileGrid.h" #include "shared-bindings/displayio/Bitmap.h" #include "shared-bindings/displayio/ColorConverter.h" #include "shared-bindings/displayio/OnDiskBitmap.h" #include "shared-bindings/displayio/Palette.h" #include "shared-bindings/displayio/Shape.h" void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap, uint16_t bitmap_width_in_tiles, mp_obj_t pixel_shader, uint16_t width, uint16_t height, uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) { uint32_t total_tiles = width * height; // Sprites will only have one tile so save a little memory by inlining values in the pointer. uint8_t inline_tiles = sizeof(uint8_t*); if (total_tiles <= inline_tiles) { self->tiles = 0; // Pack values into the pointer since there are only a few. for (uint32_t i = 0; i < inline_tiles; i++) { ((uint8_t*) &self->tiles)[i] = default_tile; } self->inline_tiles = true; } else { self->tiles = (uint8_t*) m_malloc(total_tiles, false); for (uint32_t i = 0; i < total_tiles; i++) { self->tiles[i] = default_tile; } self->inline_tiles = false; } self->bitmap_width_in_tiles = bitmap_width_in_tiles; self->width_in_tiles = width; self->height_in_tiles = height; self->total_width = width * tile_width; self->total_height = height * tile_height; self->tile_width = tile_width; self->tile_height = tile_height; self->bitmap = bitmap; self->pixel_shader = pixel_shader; self->x = x; self->y = y; } mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) { return self->x; } void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) { self->needs_refresh = self->x != x; self->x = x; } mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) { return self->y; } void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) { self->needs_refresh = self->y != y; self->y = y; } mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) { return self->pixel_shader; } void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) { self->pixel_shader = pixel_shader; self->needs_refresh = true; } uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) { return self->width_in_tiles; } uint16_t common_hal_displayio_tilegrid_get_height(displayio_tilegrid_t *self) { return self->height_in_tiles; } uint8_t common_hal_displayio_tilegrid_get_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { uint8_t* tiles = self->tiles; if (self->inline_tiles) { tiles = (uint8_t*) &self->tiles; } if (tiles == NULL) { return 0; } return tiles[y * self->width_in_tiles + x]; } void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) { uint8_t* tiles = self->tiles; if (self->inline_tiles) { tiles = (uint8_t*) &self->tiles; } if (tiles == NULL) { return; } tiles[y * self->width_in_tiles + x] = tile_index; self->needs_refresh = true; } void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { self->top_left_x = x; self->top_left_y = y; } bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) { x -= self->x; y -= self->y; if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) { return false; } uint8_t* tiles = self->tiles; if (self->inline_tiles) { tiles = (uint8_t*) &self->tiles; } if (tiles == NULL) { return false; } uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles; uint8_t tile = tiles[tile_location]; uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width; uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height; uint32_t value = 0; if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) { value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y); } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) { value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y); } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) { value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y); } if (self->pixel_shader == mp_const_none) { *pixel = value; return true; } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) { return true; } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) { return true; } return false; } bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) { if (self->needs_refresh) { return true; } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { return displayio_palette_needs_refresh(self->pixel_shader); } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { return displayio_colorconverter_needs_refresh(self->pixel_shader); } return false; } void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) { self->needs_refresh = false; if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { displayio_palette_finish_refresh(self->pixel_shader); } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { displayio_colorconverter_finish_refresh(self->pixel_shader); } // TODO(tannewt): We could double buffer changes to position and move them over here. // That way they won't change during a refresh and tear. }