#include "stdlib.h" #include "shared-module/vectorio/__init__.h" #include "shared-bindings/vectorio/VectorShape.h" #include "py/runtime.h" #include "shared-bindings/displayio/ColorConverter.h" #include "shared-bindings/displayio/Palette.h" #include "shared-bindings/vectorio/Circle.h" #include "shared-bindings/vectorio/Polygon.h" #include "shared-bindings/vectorio/Rectangle.h" // Lifecycle actions. #define VECTORIO_SHAPE_DEBUG(...) (void)0 // #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) // Really verbose. #define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0 // #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) inline __attribute__((always_inline)) static int32_t max(int32_t a, int32_t b) { return a > b ? a : b; } inline __attribute__((always_inline)) static void _transpose_area(displayio_area_t *out_area) { int16_t swap = out_area->x1; out_area->x1 = out_area->y1; out_area->y1 = swap; swap = out_area->x2; out_area->x2 = out_area->y2; out_area->y2 = swap; } inline __attribute__((always_inline)) static void _get_shape_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { VECTORIO_SHAPE_DEBUG("%p get_area\n", self); self->ishape.get_area(self->ishape.shape, out_area); } inline __attribute__((always_inline)) static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { VECTORIO_SHAPE_DEBUG("%p get_screen_area\n", self); self->ishape.get_area(self->ishape.shape, out_area); if (self->absolute_transform->transpose_xy) { _transpose_area(out_area); displayio_area_shift(out_area, self->y, self->x); } else { displayio_area_shift(out_area, self->x, self->y); } } // This must be invoked each time a shape changes its position or its shape in any way. void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { vectorio_vector_shape_t *self = vector_shape; // In screen space. Need to offset the shape space. displayio_area_t current_area; _get_screen_area(self, ¤t_area); VECTORIO_SHAPE_DEBUG("%p shape_dirty current:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}", self, current_area.x1, current_area.y1, current_area.x2, current_area.y2, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); self->dirty = true; // Dirty area tracks the shape's footprint between draws. It's reset on refresh finish, displayio_area_expand(&self->ephemeral_dirty_area, ¤t_area); VECTORIO_SHAPE_DEBUG(" -> expanded:{(%3d,%3d), (%3d,%3d)}\n", self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); } static displayio_buffer_transform_t null_transform = { .x = 0, .y = 0, .dx = 0, .dy = 0, .scale = 1, .width = 0, .height = 0, .mirror_x = false, .mirror_y = false, .transpose_xy = false }; void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, vectorio_ishape_t ishape, mp_obj_t pixel_shader, uint16_t x, uint16_t y) { VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y); self->x = x; self->y = y; self->pixel_shader = pixel_shader; self->ishape = ishape; self->dirty = true; _get_screen_area(self, &self->ephemeral_dirty_area); self->ephemeral_dirty_area.next = NULL; self->absolute_transform = &null_transform; } mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) { VECTORIO_SHAPE_DEBUG("%p get_x\n", self); return self->x; } void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x) { VECTORIO_SHAPE_DEBUG("%p set_x %d\n", self, x); if (self->x == x) { return; } self->x = x; common_hal_vectorio_vector_shape_set_dirty(self); } mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self) { VECTORIO_SHAPE_DEBUG("%p get_y\n", self); return self->y; } void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y) { VECTORIO_SHAPE_DEBUG("%p set_y %d\n", self, y); if (self->y == y) { return; } self->y = y; common_hal_vectorio_vector_shape_set_dirty(self); } mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) { VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self); return self->pixel_shader; } void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader) { VECTORIO_SHAPE_DEBUG("%p set_pixel_shader\n", self); self->pixel_shader = pixel_shader; common_hal_vectorio_vector_shape_set_dirty(self); } bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t* colorspace, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) { // Shape areas are relative to 0,0. This will allow rotation about a known axis. // The consequence is that the area reported by the shape itself is _relative_ to 0,0. // To make it relative to the VectorShape position, we must shift it. // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from // the shape_area (unshifted) space. displayio_area_t overlap; displayio_area_t shape_area; _get_shape_area(self, &shape_area); VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%3d,%3d), (%3d,%3d)} dirty: {(%3d,%3d), (%3d,%3d)}", self, self->dirty, area->x1, area->y1, area->x2, area->y2, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2 ); if (!displayio_area_compute_overlap(area, &self->ephemeral_dirty_area, &overlap)) { VECTORIO_SHAPE_DEBUG(" no overlap\n"); return false; } VECTORIO_SHAPE_DEBUG(", overlap: {(%3d,%3d), (%3d,%3d)}", overlap.x1, overlap.y1, overlap.x2, overlap.y2); bool full_coverage = displayio_area_equal(area, &overlap); uint8_t pixels_per_byte = 8 / colorspace->depth; uint32_t linestride_px = displayio_area_width(area); uint32_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px; uint32_t column_dirty_offset_px = overlap.x1 - area->x1; VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d\n", linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte); displayio_input_pixel_t input_pixel; displayio_output_pixel_t output_pixel; uint32_t mask_start_px = line_dirty_offset_px; for (input_pixel.y = overlap.y1; input_pixel.y < overlap.y2; ++input_pixel.y) { mask_start_px += column_dirty_offset_px; for (input_pixel.x = overlap.x1; input_pixel.x < overlap.x2; ++input_pixel.x) { // Check the mask first to see if the pixel has already been set. uint32_t pixel_index = mask_start_px + (input_pixel.x - overlap.x1); uint32_t *mask_doubleword = &(mask[pixel_index / 32]); uint8_t mask_bit = pixel_index % 32; VECTORIO_SHAPE_PIXEL_DEBUG("%p pixel_index: %5u mask_bit: %2u", self, pixel_index, mask_bit); if ((*mask_doubleword & (1u << mask_bit)) != 0) { VECTORIO_SHAPE_PIXEL_DEBUG(" masked\n"); continue; } output_pixel.pixel = 0; // Get the target pixel based on the shape's coordinate space int16_t pixel_to_get_x; int16_t pixel_to_get_y; if (self->absolute_transform->transpose_xy) { pixel_to_get_x = input_pixel.y - self->x; pixel_to_get_y = input_pixel.x - self->y; } else { pixel_to_get_x = input_pixel.x - self->x; pixel_to_get_y = input_pixel.y - self->y; } VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y); input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y); VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel); output_pixel.opaque = true; if (self->pixel_shader == mp_const_none) { output_pixel.pixel = input_pixel.pixel; } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel); } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel); } if (!output_pixel.opaque) { VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel; input area is not fully covered)\n"); full_coverage = false; } else { *mask_doubleword |= 1u << mask_bit; if (colorspace->depth == 16) { VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16\n", output_pixel.pixel); *(((uint16_t*) buffer) + pixel_index) = output_pixel.pixel; } else if (colorspace->depth == 8) { VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8\n", output_pixel.pixel); *(((uint8_t*) buffer) + pixel_index) = output_pixel.pixel; } else if (colorspace->depth < 8) { // Reorder the offsets to pack multiple rows into a byte (meaning they share a column). if (!colorspace->pixels_in_byte_share_row) { uint16_t width = linestride_px; uint16_t row = pixel_index / width; uint16_t col = pixel_index % width; pixel_index = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte; } uint8_t shift = (pixel_index % pixels_per_byte) * colorspace->depth; if (colorspace->reverse_pixels_in_byte) { // Reverse the shift by subtracting it from the leftmost shift. shift = (pixels_per_byte - 1) * colorspace->depth - shift; } VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %2d %d\n", output_pixel.pixel, colorspace->depth); ((uint8_t*)buffer)[pixel_index / pixels_per_byte] |= output_pixel.pixel << shift; } } } mask_start_px += linestride_px - column_dirty_offset_px; } return full_coverage; } void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self) { if ( !self->dirty ) { return; } VECTORIO_SHAPE_DEBUG("%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); self->dirty = false; // Reset dirty area tracking to current footprint _get_screen_area(self, &self->ephemeral_dirty_area); self->ephemeral_dirty_area.next = NULL; VECTORIO_SHAPE_DEBUG("%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { displayio_palette_finish_refresh(self->pixel_shader); } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { displayio_colorconverter_finish_refresh(self->pixel_shader); } } // Assembles a singly linked list of dirty areas from all components on the display. displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail) { if (self->dirty || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_needs_refresh(self->pixel_shader)) || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && displayio_colorconverter_needs_refresh(self->pixel_shader)) ) { VECTORIO_SHAPE_DEBUG("%p get_refresh_area dirty:%d {(%3d,%3d), (%3d,%3d)}", self, self->dirty, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); common_hal_vectorio_vector_shape_set_dirty(self); // vector.add_to_head self->ephemeral_dirty_area.next = tail; VECTORIO_SHAPE_DEBUG(" this_area: %p next: %p after: %p\n", &self->ephemeral_dirty_area, tail, tail == NULL ? NULL : tail->next); return &self->ephemeral_dirty_area; } return tail; } void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) { self->absolute_transform = group_transform; common_hal_vectorio_vector_shape_set_dirty(self); }