# This file is part of the Micro Python project, http://micropython.org/ # # The MIT License (MIT) # # Copyright (c) 2017 Glenn Ruben Bakke # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. ''' Usage: from game2048 import Game g = Game() g.start() ''' from machine import ADC from machine import Pin, SPI from display import SSD1305 import draw import time font_128 = [ " x xx xx", " xx x x x x", "x x x x x", " x x xx", " x x x x", " x x x x", " xxx xxxx xx" ] font_256 = [ " xx xxxx xx", "x x x x x", " x xxx x ", " x x xxxx", " x x x x", "x x x x", "xxxx xxx xx" ] font_512 = [ "xxxx x xx", "x xx x x", "xxx x x x", " x x x", " x x x", " x x x", "xxx xxx xxxx" ] font_1024 = [ " xx x x x x", "x x x x x x x x", " x x x x x x", " x x x x xxx", " x x x x x", " x x x x x", " x x xxx x" ] DIR_UP = const(0x1) DIR_DOWN = const(0x2) DIR_LEFT = const(0x3) DIR_RIGHT = const(0x4) DIR_CENTER = const(0x5) class Game: def __init__(self): # # setup harware for nrf51822 / pca10028 # cs = Pin("A14", mode=Pin.OUT, pull=Pin.PULL_UP) # reset = Pin("A13", mode=Pin.OUT, pull=Pin.PULL_UP) # dc = Pin("A12", mode=Pin.OUT, pull=Pin.PULL_UP) # spi = SPI(0, baudrate=8000000) # self.screen = SSD1305(128, 64, spi, cs, dc, reset) # self.x_adc = ADC(2) # self.y_adc = ADC(3) # self.adc_threshold = 205 # setup harware for nrf52840 / pca10056 cs = Pin("B3", mode=Pin.OUT, pull=Pin.PULL_UP) reset = Pin("B2", mode=Pin.OUT, pull=Pin.PULL_UP) dc = Pin("B1", mode=Pin.OUT, pull=Pin.PULL_UP) spi = SPI(0, baudrate=8000000) self.screen = SSD1305(128, 64, spi, cs, dc, reset) self.x_adc = ADC(1) self.y_adc = ADC(2) self.adc_threshold = 130 # game setup self.grid = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]] self._rand = 1337 self.not_game_over = True self.score = 0 def move(self, dir): if (dir == DIR_UP): # float up for col in range(0, 4): for row1 in range(1, 5): for row0 in range(1, row1): if self.grid[col][row0 - 1] == 0: if self.grid[col][row0]: self.grid[col][row0 - 1] = self.grid[col][row0] self.grid[col][row0] = 0 # collapse for col in range(0, 4): for row0 in range(0, 3): if self.grid[col][row0] == self.grid[col][row0 + 1]: self.grid[col][row0] += self.grid[col][row0] self.score += self.grid[col][row0] self.grid[col][row0 + 1] = 0 # float up for col in range(0, 4): for row1 in range(1, 5): for row0 in range(1, row1): if self.grid[col][row0 - 1] == 0: if self.grid[col][row0]: self.grid[col][row0 - 1] = self.grid[col][row0] self.grid[col][row0] = 0 elif (dir == DIR_DOWN): # float down for col in range(0, 4): for row1 in range(1, 5): for row0 in range(row1, 4): if self.grid[col][row0] == 0: if self.grid[col][row0 - 1]: self.grid[col][row0] = self.grid[col][row0 - 1] self.grid[col][row0 - 1] = 0 # collapse for col in range(0, 4): for row0 in range(1, 4): if self.grid[col][row0] == self.grid[col][row0 - 1]: self.grid[col][row0] += self.grid[col][row0] self.score += self.grid[col][row0] self.grid[col][row0 - 1] = 0 # float down for col in range(0, 4): for row1 in range(1, 5): for row0 in range(row1, 4): if self.grid[col][row0] == 0: if self.grid[col][row0 - 1]: self.grid[col][row0] = self.grid[col][row0 - 1] self.grid[col][row0 - 1] = 0 elif (dir == DIR_LEFT): # float left for row in range(0, 4): for col1 in range(1, 5): for col0 in range(1, col1): if self.grid[col0 - 1][row] == 0: if self.grid[col0][row]: self.grid[col0 - 1][row] = self.grid[col0][row] self.grid[col0][row] = 0 # collapse for row in range(0, 4): for col0 in range(0, 3): if self.grid[col0][row] == self.grid[col0 + 1][row]: self.grid[col0][row] += self.grid[col0][row] self.score += self.grid[col0][row] self.grid[col0 + 1][row] = 0 # float left for row in range(0, 4): for col1 in range(1, 5): for col0 in range(1, col1): if self.grid[col0 - 1][row] == 0: if self.grid[col0][row]: self.grid[col0 - 1][row] = self.grid[col0][row] self.grid[col0][row] = 0 elif (dir == DIR_RIGHT): # float right for row in range(0, 4): for col1 in range(1, 5): for col0 in range(col1, 4): if self.grid[col0][row] == 0: if self.grid[col0 - 1][row]: self.grid[col0][row] = self.grid[col0 - 1][row] self.grid[col0 - 1][row] = 0 # collapse for row in range(0, 4): for col0 in range(1, 4): if self.grid[col0][row] == self.grid[col0 - 1][row]: self.grid[col0][row] += self.grid[col0][row] self.score += self.grid[col0][row] self.grid[col0 - 1][row] = 0 # float right for row in range(0, 4): for col1 in range(1, 5): for col0 in range(col1, 4): if self.grid[col0][row] == 0: if self.grid[col0 - 1][row]: self.grid[col0][row] = self.grid[col0 - 1][row] self.grid[col0 - 1][row] = 0 def set_val(self, x, y, val): self.grid[x][y] = val def get_val(self, x, y): return self.grid[x][y] def draw_high_number(self, font, x, y): for rel_y, line in enumerate(font): for rel_x in range(0, len(line)): if (line[rel_x] == 'x'): self.screen.pixel(x + rel_x, y + rel_y, 1) def draw_tile(self, x, y): val = self.get_val(x, y) if val != 0: x0 = x * 16 y0 = y * 16 if (val < 16): draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) draw.text(self.screen, str(val), x0 + 4, y0 + 4, 1) elif val == 16: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) draw.text(self.screen, "1", x0 + 1, y0 + 4, 1) draw.text(self.screen, "6", x0 + 7, y0 + 4, 1) elif val == 32: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) draw.text(self.screen, "3", x0 + 1, y0 + 4, 1) draw.text(self.screen, "2", x0 + 7, y0 + 4, 1) elif val == 64: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) draw.text(self.screen, "6", x0 + 1, y0 + 4, 1) draw.text(self.screen, "4", x0 + 7, y0 + 4, 1) elif val == 128: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) self.draw_high_number(font_128, x0 + 1, y0 + 4) elif val == 256: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) self.draw_high_number(font_256, x0 + 1, y0 + 4) elif val == 512: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) self.draw_high_number(font_512, x0 + 1, y0 + 4) elif val == 1024: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) self.draw_high_number(font_1024, x0 + 1, y0 + 4) elif val == 2048: draw.rectangle(self.screen, x0, y0, x0 + 15, y0 + 15, 1) self.draw_high_number(font_2048, x0 + 1, y0 + 4) def read_stick_x(self): return self.x_adc.value() def read_stick_y(self): return self.y_adc.value() def wait_for_move(self): x_val = self.read_stick_x() y_val = self.read_stick_y() if x_val > self.adc_threshold + 15: return DIR_RIGHT elif x_val < self.adc_threshold - 15: return DIR_LEFT if y_val > self.adc_threshold + 15: return DIR_UP elif y_val < self.adc_threshold - 15: return DIR_DOWN return DIR_CENTER def get_free_tiles(self): list = [] for x in range(0, 4): for y in range(0, 4): if self.get_val(x, y) == 0: list.append((x, y)) return list def draw_all_tiles(self): for x in range(0, 4): for y in range(0, 4): self.draw_tile(x, y) def rand(self, mod=0): self._rand = ((214013*self._rand+2531011)>>16)&0x7FFF if mod: return self._rand % mod else: return self._rand def add_random_tile(self): free_tiles = self.get_free_tiles() if free_tiles: x,y = free_tiles[self.rand(len(free_tiles))] new_val = 2 << self.rand(2) self.set_val(x, y, new_val) return True else: return False def draw_score(self): draw.text(self.screen, "Score:", 70, 10, 1) draw.text(self.screen, str(self.score), 70, 20, 1) def clear_grid(self): # Because the the double array does not initialize correctly # in micropython, we do an explicit clear for i in range(0, 4): for j in range(0, 4): self.grid[i][j] = 0 def start(self): self.screen.fill(0) draw.text(self.screen, "Touch the stick", 10, 20, 1) draw.text(self.screen, " to start the", 10, 30, 1) draw.text(self.screen, " game! =)", 10, 40, 1) self.screen.show() in_center = False x_move = True y_move = True wait_for_center = False self.clear_grid() while self.not_game_over: move_dir = self.wait_for_move() if move_dir != DIR_CENTER and wait_for_center == False: self.move(move_dir) self.screen.fill(0) res = self.add_random_tile() if not res: self.not_game_over = False else: self.draw_all_tiles() self.draw_score() self.screen.show() wait_for_center = True if move_dir == DIR_CENTER: wait_for_center = False self.screen.fill(0) draw.text(self.screen, "Game Over!", 10, 20, 1) draw.text(self.screen, "Score:", 10, 30, 1) draw.text(self.screen, str(self.score), 10, 40, 1) self.screen.show()