#include "shared-bindings/displayio/FourWire.h" extern displayio_fourwire_obj_t board_display_obj; void start_region_update(displayio_fourwire_obj_t* display, uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) { // TODO delegate between different display types displayio_fourwire_start_region_update(display, x0, y0, x1, y1); } void finish_region_update(displayio_fourwire_obj_t* display) { // TODO delegate between different display types displayio_fourwire_finish_region_update(display); } void finish_refresh(displayio_fourwire_obj_t* display) { // TODO delegate between different display types displayio_fourwire_finish_refresh(display); } bool frame_queued(displayio_fourwire_obj_t* display) { // TODO delegate between different display types return displayio_fourwire_frame_queued(display); } bool refresh_queued(displayio_fourwire_obj_t* display) { // TODO delegate between different display types return displayio_fourwire_refresh_queued(display); } bool send_pixels(displayio_fourwire_obj_t* display, uint32_t* pixels, uint32_t length) { // TODO delegate between different display types return displayio_fourwire_send_pixels(display, pixels, length); } void displayio_refresh_display(void) { displayio_fourwire_obj_t* display = &board_display_obj; if (!frame_queued(display)) { return; } if (refresh_queued(display)) { // We compute the pixels uint16_t x0 = 0; uint16_t y0 = 0; uint16_t x1 = display->width; uint16_t y1 = display->height; size_t index = 0; //size_t row_size = (x1 - x0); uint16_t buffer_size = 256; uint32_t buffer[buffer_size / 2]; start_region_update(display, x0, y0, x1, y1); for (uint16_t y = y0; y < y1; ++y) { for (uint16_t x = x0; x < x1; ++x) { uint16_t* pixel = &(((uint16_t*)buffer)[index]); *pixel = 0; if (display->current_group != NULL) { displayio_group_get_pixel(display->current_group, x, y, pixel); } index += 1; // The buffer is full, send it. if (index >= buffer_size) { if (!send_pixels(display, buffer, buffer_size / 2)) { finish_region_update(display); return; } index = 0; } } } // Send the remaining data. if (index && !send_pixels(display, buffer, index * 2)) { finish_region_update(display); return; } finish_region_update(display); } finish_refresh(display); }