/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2017 Scott Shawcroft for Adafruit Industries * Copyright (c) 2017 Artur Pacholec * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "boards/board.h" #include "supervisor/port.h" #include "fsl_device_registers.h" #include "common-hal/microcontroller/Pin.h" #include "common-hal/pulseio/PulseIn.h" #include "common-hal/pulseio/PulseOut.h" #include "common-hal/pulseio/PWMOut.h" #include "common-hal/rtc/RTC.h" #include "reset.h" #include "tick.h" #include "tusb.h" #if CIRCUITPY_GAMEPAD #include "shared-module/gamepad/__init__.h" #endif #if CIRCUITPY_GAMEPADSHIFT #include "shared-module/gamepadshift/__init__.h" #endif #include "shared-module/_pew/PewPew.h" #include "clocks.h" #include "fsl_gpio.h" #include "fsl_lpuart.h" void mpu_init(void) { ARM_MPU_Disable(); SCB_EnableDCache(); SCB_EnableICache(); } safe_mode_t port_init(void) { mpu_init(); clocks_init(); // Configure millisecond timer initialization. tick_init(); #if CIRCUITPY_RTC rtc_init(); #endif // Reset everything into a known state before board_init. reset_port(); // Init the board last so everything else is ready board_init(); if (board_requests_safe_mode()) { return USER_SAFE_MODE; } return NO_SAFE_MODE; } void reset_port(void) { //reset_sercoms(); #if CIRCUITPY_AUDIOIO audio_dma_reset(); audioout_reset(); #endif #if CIRCUITPY_AUDIOBUSIO i2sout_reset(); //pdmin_reset(); #endif #if CIRCUITPY_TOUCHIO && CIRCUITPY_TOUCHIO_USE_NATIVE touchin_reset(); #endif // eic_reset(); #if CIRCUITPY_PULSEIO pulseout_reset(); pwmout_reset(); #endif #if CIRCUITPY_RTC rtc_reset(); #endif #if CIRCUITPY_GAMEPAD gamepad_reset(); #endif #if CIRCUITPY_GAMEPADSHIFT gamepadshift_reset(); #endif #if CIRCUITPY_PEW pew_reset(); #endif //reset_event_system(); reset_all_pins(); } void reset_to_bootloader(void) { _bootloader_dbl_tap = DBL_TAP_MAGIC; reset(); } void reset_cpu(void) { reset(); } extern uint32_t _heap_start, _estack; uint32_t *port_stack_get_limit(void) { return &_heap_start; } uint32_t *port_stack_get_top(void) { return &_estack; } extern uint32_t __bss_end__; // Place the word to save just after our BSS section that gets blanked. void port_set_saved_word(uint32_t value) { __bss_end__ = value; } uint32_t port_get_saved_word(void) { return __bss_end__; } /** * \brief Default interrupt handler for unused IRQs. */ __attribute__((used)) void HardFault_Handler(void) { reset_into_safe_mode(HARD_CRASH); while (true) { asm("nop;"); } }