#include #include "misc.h" #include "systick.h" volatile uint32_t sys_tick_counter; void sys_tick_init(void) { // sys-tick interrupt called at 1ms intervals sys_tick_counter = 0; SysTick_Config(SystemCoreClock / 1000); NVIC_SetPriority(SysTick_IRQn, 0); // make it highest priority } // called on SysTick interrupt void SysTick_Handler(void) { sys_tick_counter++; // hack! void audio_drain(void); audio_drain(); } void sys_tick_delay_ms(uint32_t delay_ms) { sys_tick_wait_at_least(sys_tick_counter, delay_ms); } // waits until at least delay_ms milliseconds have passed from the sampling of sys_tick_counter in stc // handles overflow properl // assumes stc was taken from sys_tick_counter some time before calling this function // eg stc <= sys_tick_counter for the case of no wrap around of sys_tick_counter void sys_tick_wait_at_least(uint32_t stc, uint32_t delay_ms) { // stc_wait is the value of sys_tick_counter that we wait for uint32_t stc_wait = stc + delay_ms; if (stc_wait < stc) { // stc_wait wrapped around while (stc <= sys_tick_counter || sys_tick_counter < stc_wait) { } } else { // stc_wait did not wrap around while (stc <= sys_tick_counter && sys_tick_counter < stc_wait) { } } } bool sys_tick_has_passed(uint32_t stc, uint32_t delay_ms) { // stc_wait is the value of sys_tick_counter that we wait for uint32_t stc_wait = stc + delay_ms; if (stc_wait < stc) { // stc_wait wrapped around return !(stc <= sys_tick_counter || sys_tick_counter < stc_wait); } else { // stc_wait did not wrap around return !(stc <= sys_tick_counter && sys_tick_counter < stc_wait); } }