#include "shared-module/vectorio/__init__.h" #include "shared-bindings/vectorio/Rectangle.h" #include "shared-module/displayio/area.h" #include "py/runtime.h" #include "stdlib.h" void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_t width, uint32_t height, uint16_t color_index) { self->width = width; self->height = height; self->color_index = color_index + 1; } void common_hal_vectorio_rectangle_set_on_dirty(vectorio_rectangle_t *self, vectorio_event_t on_dirty) { if (self->on_dirty.obj != NULL) { mp_raise_TypeError(MP_ERROR_TEXT("can only have one parent")); } self->on_dirty = on_dirty; } uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y) { vectorio_rectangle_t *self = obj; if (x >= 0 && y >= 0 && x < self->width && y < self->height) { return self->color_index; } return 0; } void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area) { vectorio_rectangle_t *self = rectangle; out_area->x1 = 0; out_area->y1 = 0; out_area->x2 = self->width; out_area->y2 = self->height; } mp_obj_t common_hal_vectorio_rectangle_get_draw_protocol(void *rectangle) { vectorio_rectangle_t *self = rectangle; return self->draw_protocol_instance; } int16_t common_hal_vectorio_rectangle_get_width(void *obj) { vectorio_rectangle_t *self = obj; return self->width; } void common_hal_vectorio_rectangle_set_width(void *obj, int16_t width) { vectorio_rectangle_t *self = obj; self->width = abs(width); if (self->on_dirty.obj != NULL) { self->on_dirty.event(self->on_dirty.obj); } } int16_t common_hal_vectorio_rectangle_get_height(void *obj) { vectorio_rectangle_t *self = obj; return self->height; } void common_hal_vectorio_rectangle_set_height(void *obj, int16_t height) { vectorio_rectangle_t *self = obj; self->height = abs(height); if (self->on_dirty.obj != NULL) { self->on_dirty.event(self->on_dirty.obj); } } uint16_t common_hal_vectorio_rectangle_get_color_index(void *obj) { vectorio_rectangle_t *self = obj; return self->color_index - 1; } void common_hal_vectorio_rectangle_set_color_index(void *obj, uint16_t color_index) { vectorio_rectangle_t *self = obj; self->color_index = abs(color_index + 1); if (self->on_dirty.obj != NULL) { self->on_dirty.event(self->on_dirty.obj); } }