#include "shared-bindings/vectorio/__init__.h" #include "shared-bindings/vectorio/Rectangle.h" #include "shared-module/vectorio/VectorShape.h" #include "shared-bindings/vectorio/VectorShape.h" #include #include "py/objtype.h" #include "py/runtime.h" //| class Rectangle: //| def __init__( //| self, //| pixel_shader: Union[displayio.ColorConverter, displayio.Palette], //| width: int, //| height: int, //| x: int, //| y: int, //| ) -> None: //| """Represents a rectangle by defining its bounds //| //| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values //| :param int width: The number of pixels wide //| :param int height: The number of pixels high //| :param int x: Initial x position of the top left corner. //| :param int y: Initial y position of the top left corner. //| :param int color_index: Initial color_index to use when selecting color from the palette. //| """ static mp_obj_t vectorio_rectangle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) { enum { ARG_pixel_shader, ARG_width, ARG_height, ARG_x, ARG_y, ARG_color_index }; static const mp_arg_t allowed_args[] = { { MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_width, MP_ARG_REQUIRED | MP_ARG_INT }, { MP_QSTR_height, MP_ARG_REQUIRED | MP_ARG_INT }, { MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_color_index, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all_kw_array(n_args, n_kw, all_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args); mp_int_t width = args[ARG_width].u_int; mp_arg_validate_int_min(width, 1, MP_QSTR_width); mp_int_t height = args[ARG_height].u_int; mp_arg_validate_int_min(height, 1, MP_QSTR_height); vectorio_rectangle_t *self = mp_obj_malloc(vectorio_rectangle_t, &vectorio_rectangle_type); uint16_t color_index = args[ARG_color_index].u_int; common_hal_vectorio_rectangle_construct(self, width, height, color_index); // VectorShape parts mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj; int32_t x = args[ARG_x].u_int; int32_t y = args[ARG_y].u_int; mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y); self->draw_protocol_instance = vector_shape; return MP_OBJ_FROM_PTR(self); } STATIC const vectorio_draw_protocol_t rectangle_draw_protocol = { MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw) .draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_rectangle_get_draw_protocol, .draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl }; //| width: int //| """The width of the rectangle in pixels.""" STATIC mp_obj_t vectorio_rectangle_obj_get_width(mp_obj_t self_in) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); return mp_obj_new_int(common_hal_vectorio_rectangle_get_width(self)); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_rectangle_get_width_obj, vectorio_rectangle_obj_get_width); STATIC mp_obj_t vectorio_rectangle_obj_set_width(mp_obj_t self_in, mp_obj_t width) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_rectangle_set_width(self, mp_obj_get_int(width)); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_rectangle_set_width_obj, vectorio_rectangle_obj_set_width); const mp_obj_property_t vectorio_rectangle_width_obj = { .base.type = &mp_type_property, .proxy = {(mp_obj_t)&vectorio_rectangle_get_width_obj, (mp_obj_t)&vectorio_rectangle_set_width_obj, MP_ROM_NONE}, }; //| height: int //| """The height of the rectangle in pixels.""" STATIC mp_obj_t vectorio_rectangle_obj_get_height(mp_obj_t self_in) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); return mp_obj_new_int(common_hal_vectorio_rectangle_get_height(self)); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_rectangle_get_height_obj, vectorio_rectangle_obj_get_height); STATIC mp_obj_t vectorio_rectangle_obj_set_height(mp_obj_t self_in, mp_obj_t height) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_rectangle_set_height(self, mp_obj_get_int(height)); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_rectangle_set_height_obj, vectorio_rectangle_obj_set_height); const mp_obj_property_t vectorio_rectangle_height_obj = { .base.type = &mp_type_property, .proxy = {(mp_obj_t)&vectorio_rectangle_get_height_obj, (mp_obj_t)&vectorio_rectangle_set_height_obj, MP_ROM_NONE}, }; //| color_index: int //| """The color_index of the rectangle in 1 based index of the palette.""" STATIC mp_obj_t vectorio_rectangle_obj_get_color_index(mp_obj_t self_in) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); return mp_obj_new_int(common_hal_vectorio_rectangle_get_color_index(self)); } MP_DEFINE_CONST_FUN_OBJ_1(vectorio_rectangle_get_color_index_obj, vectorio_rectangle_obj_get_color_index); STATIC mp_obj_t vectorio_rectangle_obj_set_color_index(mp_obj_t self_in, mp_obj_t color_index) { vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in); common_hal_vectorio_rectangle_set_color_index(self, mp_obj_get_int(color_index)); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_2(vectorio_rectangle_set_color_index_obj, vectorio_rectangle_obj_set_color_index); const mp_obj_property_t vectorio_rectangle_color_index_obj = { .base.type = &mp_type_property, .proxy = {(mp_obj_t)&vectorio_rectangle_get_color_index_obj, (mp_obj_t)&vectorio_rectangle_set_color_index_obj, MP_ROM_NONE}, }; // Documentation for properties inherited from VectorShape. //| x: int //| """X position of the top left corner of the rectangle in the parent.""" //| //| y: int //| """Y position of the top left corner of the rectangle in the parent.""" //| //| hidden: bool //| """Hide the rectangle or not.""" //| //| location: Tuple[int, int] //| """(X,Y) position of the top left corner of the rectangle in the parent.""" //| //| pixel_shader: Union[displayio.ColorConverter, displayio.Palette] //| """The pixel shader of the rectangle.""" //| STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = { // Functions { MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) }, // Properties { MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) }, { MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) }, { MP_ROM_QSTR(MP_QSTR_hidden), MP_ROM_PTR(&vectorio_vector_shape_hidden_obj) }, { MP_ROM_QSTR(MP_QSTR_color_index), MP_ROM_PTR(&vectorio_rectangle_color_index_obj) }, { MP_ROM_QSTR(MP_QSTR_width), MP_ROM_PTR(&vectorio_rectangle_width_obj) }, { MP_ROM_QSTR(MP_QSTR_height), MP_ROM_PTR(&vectorio_rectangle_height_obj) }, { MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) }, { MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) }, }; STATIC MP_DEFINE_CONST_DICT(vectorio_rectangle_locals_dict, vectorio_rectangle_locals_dict_table); MP_DEFINE_CONST_OBJ_TYPE( vectorio_rectangle_type, MP_QSTR_Rectangle, MP_TYPE_FLAG_HAS_SPECIAL_ACCESSORS, make_new, vectorio_rectangle_make_new, locals_dict, &vectorio_rectangle_locals_dict, protocol, &rectangle_draw_protocol );