Commit Graph

66 Commits

Author SHA1 Message Date
hathach
fecc1bdedb
fix typos (partial) detected by codepell 2023-03-18 22:17:02 +07:00
Dan Halbert
4cb69a51d5 Use MP_WEAK for default board.c routines 2022-09-08 07:36:50 -04:00
Dan Halbert
41bcd7b260 Remove support for auto-brightness 2022-08-09 22:40:21 -04:00
Scott Shawcroft
9661d3256c
Add more ESP32 boards and enable web workflow 2022-08-01 15:52:08 -07:00
foamyguy
260994d16e Merge branch 'main' into display_brightness_pwm 2022-06-04 11:32:15 -05:00
foamyguy
cbff9dd8e3 add new argument for all boards with built-in display 2022-06-04 11:08:20 -05:00
Radomir Dopieralski
c0152e7dab Remove gamepadshift module
Everything should be using the keypad module instead.

Note: there are several boards that still had gamepadshift enabled. I
did not contact their authors to make sure they already switched to
keypad in their code and documentation. We should probably wait with
merging this for their go ahead.
2022-05-25 00:48:55 +02:00
Scott Gauche
309f4fb2b9 add half_duplex false param to spi construct function call in some board files 2022-02-08 22:59:26 -05:00
Neradoc
b2c8fd3938 add board.STEMMA_I2C alias to some boards 2022-02-02 01:18:46 +01:00
Dan Halbert
57c33059f3 board_deinit() everywhere 2021-11-30 11:00:10 -05:00
Jeff Epler
8e8c44afea Merge remote-tracking branch 'origin/main' into alphablend 2021-11-05 11:24:51 -05:00
Jeff Epler
d532ad388b disable framebufferio so bitmaptools can fit 2021-11-05 11:24:03 -05:00
Jeff Epler
3e020a73a8 Disable gifio if no displayio & for small boards
Technically all gifio needs from displayio is the definition of
colorspaces, but let's just disable it for now.
2021-10-26 08:54:18 -05:00
Neradoc
8625e53817 change board dicts to include a common macro with __name__ 2021-09-03 21:03:55 +02:00
microDev
d526925d49
make aesio module full build dependent 2021-09-02 19:02:01 +05:30
Neradoc
4d05bb26bf change board.ID to board.board_id 2021-08-26 23:11:55 +02:00
Neradoc
b14b294516 add board.ID 2021-08-26 23:11:55 +02:00
Jeff Epler
379461df7d Deprecate Display's constructor arg set_vertical_scroll 2021-08-23 09:17:59 -05:00
Dan Halbert
901a6c27c0 remove gamepad; deprecate gamepadshift 2021-07-26 22:15:09 -04:00
Scott Shawcroft
ca2cb9af2b
Remove MICROPY_PORT_* macros used for never reset
Now we use never_reset which is generally more correct and easier
to get right.

Fixes #5001 and fixes #4997
2021-07-15 16:20:04 -07:00
Kattni Rembor
294ef59f27 Add LED pin to Adafruit boards. 2021-05-10 16:39:01 -04:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Jeff Epler
f1ada8e880 Automatically count EXTERNAL_FLASH_DEVICES 2021-03-07 11:48:39 -06:00
Scott Shawcroft
0b4bcd9599
Fix build and more comments 2020-12-08 13:05:21 -08:00
Scott Shawcroft
40118bcf57
Add board_deinit for use with sleep
This changes lots of files to unify `board.h` across ports. It adds
`board_deinit` when CIRCUITPY_ALARM is set. `main.c` uses it to
deinit the board before deep sleeping (even when pretending.)

Deep sleep is now a two step process for the port. First, the
port should prepare to deep sleep based on the given alarms. It
should set alarms for both deep and pretend sleep. In particular,
the pretend versions should be set immediately so that we don't
miss an alarm as we shutdown. These alarms should also wake from
`port_idle_until_interrupt` which is used when pretending to deep
sleep.

Second, when real deep sleeping, `alarm_enter_deep_sleep` is called.
The port should set any alarms it didn't during prepare based on
data it saved internally during prepare.

ESP32-S2 sleep is a bit reorganized to locate more logic with
TimeAlarm. This will help it scale to more alarm types.

Fixes #3786
2020-12-08 10:52:25 -08:00
Mark Roberts
b921543571 Requested changes take 1 2020-09-25 21:27:29 -04:00
Scott Shawcroft
b580b34cbf
Merge remote-tracking branch 'adafruit/master' into lower_power 2020-04-14 17:14:44 -07:00
Jeff Epler
09dc46a984 Add Protomatter and FramebufferDisplay 2020-04-14 18:24:54 -05:00
Scott Shawcroft
8fe512c7e9
Merge remote-tracking branch 'adafruit/master' into lower_power 2020-03-31 15:13:58 -07:00
Jeff Epler
54e8c63b4f
Merge pull request #2730 from tannewt/fix_fourwire_phase_polarity
Add polarity and phase to FourWire.
2020-03-28 07:28:37 -05:00
Scott Shawcroft
798118b74f
Update board.c's to remove remaining tick.h 2020-03-27 14:52:35 -07:00
Scott Shawcroft
b043384949
Update built in display init 2020-03-27 14:35:29 -07:00
siddacious
9e0c00dfd4 adding a backlight polarity flag to Display 2020-03-25 22:51:20 -07:00
Dan Halbert
b6206406de new pin validation routines; don't use mp_const_none if NULL will do 2020-02-28 23:43:04 -05:00
Lady Ada
789e311b63 update rotation so 0 is the default, for much faster ondiskbitmaps 2020-02-06 16:28:02 -05:00
Dan Halbert
be4e681d07 fix UICR check; do not use NULL for no MISO 2020-01-31 18:57:41 -05:00
Dan Halbert
6f13979c9b pygamer and pybadge boards were not resetting neopixels 2020-01-24 09:32:28 -05:00
Dan Halbert
40434d6919 wip 2019-12-05 22:45:53 -05:00
Dan Halbert
228a619af5 enable network, wiznet5k, and ps2io by default on M4 2019-11-22 10:59:27 -05:00
Dan Halbert
7b79ac3739 Parameterize linker script 2019-10-20 23:50:12 -04:00
Scott Shawcroft
36a23e0fe3
Rework refresh API and factor common display stuff out
NOT TESTED! Just compiles

Fixes #1691
2019-08-22 14:23:27 -07:00
Dan Halbert
e2a4c76a37 make nrf touchio be generic: now available for SAMD51 too 2019-08-18 08:44:10 -04:00
Scott Shawcroft
4e7de436b4
Update constructors of boards with displays 2019-07-25 22:48:11 -07:00
Scott Shawcroft
1d1b8703b6
Review feedback including NO_BRIGHTNESS_COMMAND macro 2019-07-19 16:11:13 -07:00
Scott Shawcroft
6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Scott Shawcroft
2dddccb99e
Update board inits for new api. 2019-06-17 18:03:30 -07:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
2019-06-12 11:32:39 -07:00
Dan Halbert
1bb4fccc3b Turn off SUPEROPT on gc.c instead of trying to squueze inline limit so much; reorganize mpconfigboard.mk files 2019-06-12 11:08:22 -04:00
Dan Halbert
008bbc944c correct USB PIDs for several boards 2019-05-16 10:54:15 -04:00
ladyada
ed8e6e8f45 re-add i2s (its J not G!) 2019-04-29 20:30:53 -04:00