Commit Graph

7 Commits

Author SHA1 Message Date
Scott Shawcroft
949f8761b8
Add .hidden to TileGrid and Group
This allows for one to preserve ordering within a Group while
hiding something temporarily.

Fixes #1688
2019-09-03 16:15:27 -07:00
Scott Shawcroft
5608e273a0
Add index and remove to Group. 2019-05-15 11:33:16 -07:00
Scott Shawcroft
f29de51325
Check native object in case of early access
If a native displayio object is accessed before it's super().__init__()
has been called, then a placeholder is given that will cause a crash if
accessed. This is tricky to get right so we detect this case and raise
a NotInplementedError instead of crashing.

Fixes #1881
2019-05-13 17:31:30 -07:00
Scott Shawcroft
ea45877ca5
Accept x and y kwargs into Group for initial position. 2019-03-12 17:17:32 -07:00
Scott Shawcroft
c17f147be9
A variety of displayio improvements
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
  a font it is available as board.TERMINAL_FONT. Fixes #1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes #1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes #1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
2019-02-11 20:55:05 -08:00
Scott Shawcroft
f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.

Fixes #1182
2018-09-12 15:25:59 -07:00
Scott Shawcroft
6697544cdf
Introduce displayio to render graphics to displays.
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.

This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
2018-08-31 12:31:52 -07:00