Commit Graph

9 Commits

Author SHA1 Message Date
foamyguy
01197a96d1 remove abs() from radius 2023-04-21 16:54:46 -05:00
Dan Halbert
a01dec1df9 message consolidation and more use of validators 2022-05-19 15:38:37 -04:00
foamyguy
fe8b9728e7 color index for vectorio shapes. 2022-03-19 11:30:37 -05:00
Kenny
8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Diego Elio Pettenò
dd5d7c86d2 Fix up end of file and trailing whitespace.
This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
warriorofwire
6aa9709d98 make Circle return explicit 2020-05-12 11:47:19 -07:00
warriorofwire
6660311a96 vectorio: respect display transpose and mirror.
VectorShape now just uses the Group's and Display's absolute transforms.
2020-05-10 14:18:13 -07:00
warriorofwire
206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00