Add method for drawing polygons.
For non-filled polygons, uses the existing line-drawing code to render
arbitrary polygons using the given coords list, at the given x,y position,
in the given colour.
For filled polygons, arbitrary closed polygons are rendered using a fast
point-in-polygon algorithm to determine where the edges of the polygon lie
on each pixel row.
Tests and documentation updates are also included.
Signed-off-by: Mat Booth <mat.booth@gmail.com>
We plan to add `ellipse` and `poly` methods, but rather than having to
implement a `fill_xyz` version of each, we can make them take an optional
fill argument. This commit add this to `rect` as a starting point.
Signed-off-by: Jim Mussared <jim.mussared@gmail.com>
This commit swaps the dimensions of the `framebuffer.FrameBuffer` in the
docs example from 10x100 to 100x10 pixels to avoid clipping.
This is done to better fit the subsequent example code, which writes
text of size 96x8 followed by a 96x1 horizontal line.
The y coordinate of the horizontal line is also adjusted such that it is
drawn inside of the new canvas bounds.
This achieves a substantial performance improvement when rendering glyphs
to color displays, the benefit increasing proportional to the number of
pixels in the glyph.
This fix can be demonstrated by the following:
b = bytearray(32)
f = framebuf.FrameBuffer(b, 32, 8, framebuf.MONO_HLSB)
f.pixel(0, 0, 1)
print('MONO_HLSB', hex(b[0]))
b = bytearray(32)
f = framebuf.FrameBuffer(b, 32, 8, framebuf.MONO_HMSB)
f.pixel(0, 0, 1)
print('MONO_HMSB', hex(b[0]))
Outcome:
MONO_HLSB 0x80
MONO_HMSB 0x1
MONO_xxx is much easier to read if you're not familiar with the code.
MVLSB is deprecated but kept for backwards compatibility, for the time
being.
This patch also updates the associated docs and tests.