This was the last class from ubluepy and so that module is now gone.
The Device class offers both Peripheral and Central functionality.
See the inline docs for more info.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.
Fixes#1182
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.
This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
This saves code space in builds which use link-time optimization.
The optimization drops the untranslated strings and replaces them
with a compressed_string_t struct. It can then be decompressed to
a c string.
Builds without LTO work as well but include both untranslated
strings and compressed strings.
This work could be expanded to include QSTRs and loaded strings if
a compress method is added to C. Its tracked in #531.
Don't check the pin's pull direction on every tick, instead cache it
at the beginning. Also avoid a "can't get pull of output pin" error
when one of the pins passed is in output mode.
This evolves the API from 2.x (and breaks it). Playback devices are now
separate from the samples themselves. This allows for greater playback
flexibility. Two sample sources are audioio.RawSample and audioio.WaveFile.
They can both be mono or stereo. They can be output to audioio.AudioOut or
audiobusio.I2SOut.
Internally, the dma tracking has changed from a TC counting block transfers
to an interrupt generated by the block event sent to the EVSYS. This reduces
the overhead of each DMA transfer so multiple can occure without using up TCs.
Fixes#652. Fixes#522. Huge progress on #263