* modframebuf: _mp_framebuf_p_t is not "really" a protocol, but the
QSTR assignment caused problems when building as a dynamic module
* modure: str_index_to_ptr is not in the natmod API, disable URE match
spans when dynamic. mp_obj_len() is a bugfix, we should throw here
if the object is not string-like
* moduzlib: Correct paths to uzlib headers & sources. this relative
path (from moduzlib.c to the referenced file) works in all cases,
the other only worked from ports/PORTNAME.
* dynruntime: Handle 2-arg m_malloc, assert_native_inited, add a
micropythonish mp_arg_check_num_mp, fix mp_raise_msg to use dumb
strings, add mp_raise_arg1
* nativeglue: ad assert_native_inited
* translate: MP_ERROR_TEXT evaluates to its argument for DYNRUNTIME
* mpy-tool: A straggling magic number change
* mpy_ld: Have to renumber manually after dynruntime change
* import_mpy_native_gc.py: Update copy of features0 baked into this test
Protocols are nice, but there is no way for C code to verify whether
a type's "protocol" structure actually implements some particular
protocol. As a result, you can pass an object that implements the
"vfs" protocol to one that expects the "stream" protocol, and the
opposite of awesomeness ensues.
This patch adds an OPTIONAL (but enabled by default) protocol identifier
as the first member of any protocol structure. This identifier is
simply a unique QSTR chosen by the protocol designer and used by each
protocol implementer. When checking for protocol support, instead of
just checking whether the object's type has a non-NULL protocol field,
use `mp_proto_get` which implements the protocol check when possible.
The existing protocols are now named:
protocol_framebuf
protocol_i2c
protocol_pin
protocol_stream
protocol_spi
protocol_vfs
(most of these are unused in CP and are just inherited from MP; vfs and
stream are definitely used though)
I did not find any crashing examples, but here's one to give a flavor of what
is improved, using `micropython_coverage`. Before the change,
the vfs "ioctl" protocol is invoked, and the result is not intelligible
as json (but it could have resulted in a hard fault, potentially):
>>> import uos, ujson
>>> u = uos.VfsPosix('/tmp')
>>> ujson.load(u)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ValueError: syntax error in JSON
After the change, the vfs object is correctly detected as not supporting
the stream protocol:
>>> ujson.load(p)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
OSError: stream operation not supported
This saves code space in builds which use link-time optimization.
The optimization drops the untranslated strings and replaces them
with a compressed_string_t struct. It can then be decompressed to
a c string.
Builds without LTO work as well but include both untranslated
strings and compressed strings.
This work could be expanded to include QSTRs and loaded strings if
a compress method is added to C. Its tracked in #531.
Header files that are considered internal to the py core and should not
normally be included directly are:
py/nlr.h - internal nlr configuration and declarations
py/bc0.h - contains bytecode macro definitions
py/runtime0.h - contains basic runtime enums
Instead, the top-level header files to include are one of:
py/obj.h - includes runtime0.h and defines everything to use the
mp_obj_t type
py/runtime.h - includes mpstate.h and hence nlr.h, obj.h, runtime0.h,
and defines everything to use the general runtime support functions
Additional, specific headers (eg py/objlist.h) can be included if needed.
Since the stride is specified in pixels, in a 4-bit horizontal format it
has to always be even, otherwise the computation is wrong and we can
write outside of the buffer sometimes.
MONO_xxx is much easier to read if you're not familiar with the code.
MVLSB is deprecated but kept for backwards compatibility, for the time
being.
This patch also updates the associated docs and tests.
These are basic drawing primitives. They work in a generic way on all
framebuf formats by calling the underlying setpixel or fill_rect C-level
primitives.
Fill is a very common operation (eg to clear the screen) and it is worth
optimising it, by providing a specialised fill_rect function for each
framebuffer format.
This patch improved the speed of fill by 10 times for a 16-bit display
with 160*128 pixels.
Rename FrameBuffer1 into FrameBuffer and make it handle different bit
depths via a method table that has getpixel and setpixel. Currently
supported formats are MVLSB (monochrome, vertical, LSB) and RGB565.
Also add blit() and fill_rect() methods.
Adds horizontal scrolling. Right now, I'm just leaving the margins
created by the scrolling as they were -- so they will repeat the
edge of the framebuf. This is fast, and the user can always fill
the margins themselves.
There was a bug in `framebuf1_fill` function, that makes it leave a few
lines unfilled at the bottom if the height is not divisible by 8.
A similar bug is fixed in the scroll method.