There have been multiple uGame prototypes with differences in the pins
and other details. This updates the board definition to fit the final
uGame 10 design.
The parser attempts to allocate two large (~512 byte) chunks up
front. If it couldn't, then it would error out. This change will
cause it to try allocating half the previous attempt until its down
to two copies. This is ok upfront because later code checks bounds
and tries to extend the allocation if needed.
This adapts the allocation process to start from either end of the heap
when searching for free space. The default behavior is identical to the
existing behavior where it starts with the lowest block and looks higher.
Now it can also look from the highest block and lower depending on the
long_lived parameter to gc_alloc. As the heap fills, the two sections may
overlap. When they overlap, a collect may be triggered in order to keep
the long lived section compact. However, free space is always eligable
for each type of allocation.
By starting from either of the end of the heap we have ability to separate
short lived objects from long lived ones. This separation reduces heap
fragmentation because long lived objects are easy to densely pack.
Most objects are short lived initially but may be made long lived when
they are referenced by a type or module. This involves copying the
memory and then letting the collect phase free the old portion.
QSTR pools and chunks are always long lived because they are never freed.
The reallocation, collection and free processes are largely unchanged. They
simply also maintain an index to the highest free block as well as the lowest.
These indices are used to speed up the allocation search until the next collect.
In practice, this change may slightly slow down import statements with the
benefit that memory is much less fragmented afterwards. For example, a test
import into a 20k heap that leaves ~6k free previously had the largest
continuous free space of ~400 bytes. After this change, the largest continuous
free space is over 3400 bytes.
shared_bindings/index.rst: updated Support Matrix format as discussed in PR #503 & Issue #448.
shared-bindings/microcontroller/Processor.c & .h: added UID lookup functionality for use with all ports. Fixes#462.
1. Turn off MICROPY_CPYTHON_COMPAT, which includes a number of minor CPython compatibility features,
most of which have workarounds, but uses up significant flash.
2. Turn on MICROPY_PY_SYS_MAXSIZE, which implements sys.maxsize.
3. Turn on MICROPY_CAN_OVERRIDE_BUILTINS, which implements "_" as the most recent value in the REPL,
and also enables redefining builtins.
shared-bindings/index.rst: added `aduiobusio` to Support Matrix. Used `audiobusio/_init_.c` to verify applicable ports; SAMD21 was the only one listed...ESP8266 wasn't. This fixes issue #448.