- bump supervisor alloc count by 4 (we actually use 5)
- move reconstruct to after gc heap is reset
- destroy protomatter object entirely if not used by a FramebufferDisplay
- ensure previous supervisor allocations are released
- zero out pointers so GC can collect them
It was fixed as 0/0 even though it used to get it from the current
SPI state. This makes it more explicit with kwargs.
Thanks to magpie_lark and kmatocha on the Adafruit Support forum
for finding the issue: https://forums.adafruit.com/viewtopic.php?f=60&t=162515
This removes downscaling (halving-add) when multiple voices are
being mixed. To avoid clipping, and get similar behavior to before,
set the "level" of each voice to (1/voice_count).
Slow paths that were applicable to only M0 chips were removed.
As a side effect, the internal volume representation is now 0 ..
0x8000 (inclusive), which additionally makes a level of exactly 0.5
representable.
Testing performed, on PyGamer: For all 4 data cases, for stereo and
mono, for 1 and 2 voices, play pure sign waves represented as
RawSamples and view the result on a scope and through headphones.
Also, scope the amount of time spent in background tasks.
Code size: growth of +272 bytes
Performance (time in background task when mixing 2 stereo 16-bit voices):
76us per down from 135us (once per ~2.9ms long term average)
(Decrease from 4.7% to 2.4% of all CPU time)
After adding the ability to change files in an existing MP3File object,
it became apparent that at the beginning of a track some part of an
existing buffer was playing first.
I noticed that in get_buffer, the just-populated buffer wasn't being
returned, but the other one was. But still after fixing this, I heard
wrong audio at the beginning of a track, so I took the heavy duty approach
and zeroed the buffers out. That means there's a remaining bug to chase,
which is merely hidden by the memset()s.