Its slimmed down by removing the qstr and bit packing TCC info.
The trinket m0 build actually grows by 20 bytes. The arduino zero
build shrinks by 188 bytes.
This allows for the heap to fill all space but the stack. It also
allows us to designate space for memory outside the runtime for
things such as USB descriptors, flash cache and main filename.
Fixes#754
We now track the last time the background task ran and bail on the
PulseIn if it starves the background work. In practice, this
happens after the numbers from pulsein are no longer accurate.
This also adjusts interrupt priorities so most are the lowest level
except for the tick and USB interrupts.
Fixes#516 and #876
For some reason, when the GamePad is created from frozen code, the
get_pressed method would always return 0. This fixes it, and makes it
work properly no matter how the object was created.
Don't check the pin's pull direction on every tick, instead cache it
at the beginning. Also avoid a "can't get pull of output pin" error
when one of the pins passed is in output mode.
Use UNIX epoch to match CPython.
This overflows small int so time.{time,localtime,mktime} is only supported with long int.
Also remove some comment cruft in time_time().
I2SOut.
The API is almost the same except the frequency attribute has been
renamed to sample_rate so that its less likely to be confused with
frequencies within the audio itself.
Fixes#263.
Add an rtc module that provides a singleton RTC class with
- a datetime property to set and get time if the board supports it.
- a calbration property to adjust the clock.
There's also an rtc.set_time_source() method to override this RTC object using pure python.
The time module gets 3 methods:
- time.time()
- time.localtime()
- time.mktime()
The rtc timesource is used to provide time to the time module.
lib/timeutils is used for time conversions and thus only supports dates after 2000.