Commit Graph

18 Commits

Author SHA1 Message Date
James Carr
1f446916c3
Improve the bounds checking on the location (the x, y co-ordinates) of a
VectorShape object so that it is consistent no matter where it is set from:
 * the constructor
 * the x and y setters
 * the location setter
2021-09-10 09:39:12 +01:00
Kenny
a1fff320fb add location property to vectorshape and all composed shapes 2021-08-08 00:14:53 -07:00
Kenny
6be952d3ba found more documentation dependencies that needed updating 2021-08-05 00:13:10 -07:00
Kenny
85bf3d074f stub checker does not approve of shared vectorshape properties 2021-08-04 23:55:03 -07:00
Kenny
48ea81e2f1
Vexing pedantry
Spaces deleted from phone
Eternal chore, lint
2021-08-03 11:25:31 -07:00
Kenny
8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
Kenny
0afd863224 vectorio: palettes don't color dirty rectangles
This is a breaking change with previous palette semantic with respect to python code that uses vectorio.
Displayio has breaking changes in cpy 7 for Group's removal of max_size parameter so this is as good a
time as any to break everything.

Currently:
To color vectorio shapes correctly you have to pass in a palette with length 2. Palette[0] must be set transparent and palette[1] must be the color you want.

New:
To color vectorio shapes correctly you pass in a palette with length >= 1. Palette[0] will be the color of the shape.

Also improves pixels per second when skipping areas that aren't covered by the shape.
2021-07-31 16:32:01 -07:00
Scott Shawcroft
3fda0c0a1b
Fix board builds and use MP_ERROR_TEXT in py and extmod 2021-05-05 17:51:52 -07:00
Scott Shawcroft
76033d5115
Merge MicroPython v1.11 into CircuitPython 2021-04-26 15:47:41 -07:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Taku Fukada
56c898da80 Modify some Python stubs 2020-08-07 01:01:28 +09:00
Taku Fukada
d356581651 Fix several type hints 2020-07-27 18:05:13 +09:00
Taku Fukada
54a342a7f5 Add and correct some type hints 2020-07-24 18:20:03 +09:00
dherrada
d0d949cd24 Made every init return None 2020-07-03 14:23:34 -04:00
Scott Shawcroft
4e646ee6e4
Move vectorio to stubs 2020-05-12 18:40:02 -07:00
warriorofwire
78444a1018 fix VectorShape on_dirty callback registration being set for the wrong type 2020-05-11 21:21:05 -07:00
warriorofwire
4086600b61 vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
  settings are on the Display.  Currently only transpose is done.
2020-05-09 22:15:51 -07:00
warriorofwire
206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00