* Fix flash writes that don't end on a sector boundary. Fixes#2944
* Fix enum incompatibility with IDF.
* Fix printf output so it goes out debug UART.
* Increase stack size to 8k.
* Fix sleep of less than a tick so it doesn't crash.
Ujson should only worry about whitespace before JSON. This becomes apparent when you are using MP stream protocol to read directly from input buffers.
When you attempt to read(1) on a UART (and possibly other protocols) you have to wait for either the byte or the timeout.
Fixes:
- Waiting for a timeout after you have completed reading a correct and complete JSON off the input.
- Raising an OSError after reading a correct and complete JSON off the input.
- Eating more data than semantically owned off the input buffer.
- Blocking to start parsing JSON until the entire JSON body has been loaded into a potentially large, contiguous Python object.
Code you would write before:
```
line = board_busio_uart_port.read_line()
json_dict = json.loads(line)
```
or reaching for fixed buffers and swapping them around in Python.
Code that did not work before that does now:
```
json_dict = json.load(board_busio_uart_port)
```
- This removes the need for intermediate copies of data when reading JSON from micropython stream protocol inputs.
- It also increases total application speed by parsing JSON concurrently with receiving on boards that read from UART via DMA.
- It simplifies code that users write while improving their apps.
vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.