Before, when an OnDiskBitmap was a paletted bitmap type, the palette
was internal to the OnDiskBitmap, and it internally performed the palette
conversion itself. When using with a tilegrid, a ColorConverter() object
always had to be passed.
Now, an OnDiskBitmap has a "pixel_shader" property. If the bitmap is
a paletted bitmap type, it is a (modifiable) Palette object. Otherwise,
it is a ColorConverter() object as before. This allows palette effects
to be applied to paletted OnDiskBitmaps.
Code that used to say:
```python
face = displayio.TileGrid(odb, pixel_shader=displayio.ColorConverter())
```
must be updated to say:
```python
face = displayio.TileGrid(odb, pixel_shader=odb.pixel_shader)
```
Compatible code for 6.x and 7.x can say
```python
face = displayio.TileGrid(odb, pixel_shader=getattr(odb, 'pixel_shader', ColorConverter())
```
We can't handle rgbmatrix's interrupts from here until the display is
reinitialized, so set the display as paused.
With this change, I can survive multiple cycles with wifi+rgbmatrix
on an esp32s2. Before, it usually failed.
This also removes the need to pin share because we don't use the
status LED while user code is running.
The status flashes fallback to the HW_STATUS LED if no RGB LED is
present. Each status has a unique blink pattern as well.
One caveat is the REPL state. In order to not pin share, we set the
RGB color once. PWM and single color will be shutoff immediately but
DotStars and NeoPixels will hold the color until the user overrides
it.
Fixes#4133
Unify USB-related makefile var and C def as CIRCUITPY_USB.
Always define it as 0 or 1, same as all other settings.
USB_AVAILABLE was conditionally defined in supervisor.mk,
but never actually used to #ifdef USB-related code.
Loosely related to #4546
It is required to call .dirty() with appropriate arguments after modifications through the buffer protocol, or the display might not be updated correctly.
This is a modest code savings, but more importantly it reduces
boilerplate in bitmap-modifying routines.
Callers need only ensure they call displayio_bitmap_set_dirty_area in
advance of the bitmap modifications they perform.
(note that this assumes that no bitmap operation can enter background
tasks. If an operation COULD enter background tasks, it MUST re-dirty
the area it touches when it exits, simply by a fresh call to
set_dirty_area with the same area as before)
.. simplifying code in the process. For instance, now fill_region
uses area routines to order and constrain its coordinates.
Happily, this change also frees a modest amount of code space.
.. and simplify the implmentation of displayio_area_union
This _slightly_ changes the behavior of displayio_area_union:
Formerly, if one of the areas was empty, its coordinates were still
used in the min/max calculations.
Now, if one of the areas is empty, the result gets the other area's coords
In particular, taking the union of the empty area with coords (0,0,0,0)
with the non-empty area (x1,y1,x2,y2) would give the area (0,0,x2,y2)
before, and (x1,y1,x2,y2) after the change.
When reading uncompressed bitmap data directly, readinto can work
much more quickly than a Python-coded loop.
On a Raspberry Pi Pico, I benchmarked a modified version of
adafruit_bitmap_font's pcf reader which uses readinto instead of
the existing code. My test font was a 72-point file created from Arial.
This decreased the time to load all the ASCII glyphs from 4.9 seconds to
just 0.44 seconds.
While this attempts to support many pixel configurations (1/2/4/8/16/24/32
bpp; swapped words and pixels) only the single combination used by
PCF fonts was tested.
This is a first go at it, done by naive replacing of all array
operations with corresponding operations on the list. Note that
there is a lot of unnecessary type conversions, here. Also, list_pop
has been copied, because it's decalerd STATIC in py/objlist.h
Since we want to expose the list of group's children to the user,
we should only have the original objects in it, without any other
additional data, and compute the native object as needed.
* Comment on the reason for scaling by 256
* Divide by 256 instead of shifting
* fix a cast; eliminate an unneeded roundf() to get a few bytes code back
On the Pico, this increases the "fill rate" of
pixels[:] = newvalues
considerably. On a strip of 240 RGB LEDs, auto_write=False, the timings
are:
|| Brightness || Before || After || Improvement ||
|| 1.0 || 117 kpix/s || 307 kpix/s || 2.62x ||
|| 0.07 || 117 kpix/s || 273 kpix/s || 2.33x ||
It's worth noting that even the "before" rate is fast compared to the
time to transmit a single neopixel, but any time we can gain back
in the whole pipeline will let marginal animations work a little better.
To set all the pixels in this way and then show() gives a pleasant bump
to the framerate, from about 108Hz to 124Hz (1.15x)
The main source of speed-up is using integer math instead of floating
point math for the calculation of the post-scaled pixel values. A slight
secondary gain is achieved by avoiding the scaling altogether when
the scale factor is 1.0.
Because the math is not exactly the same, some scaled pixel values may
change by +- 1 RGBW "step". In practice, this is unlikely to matter.
The gains are bigger on the Pico and other M0 microcontrollers than M4
microcontrollers with floating point math in the hardware.
Happily, flash size is also improved a bit on the Pico build I did,
going from
> 542552 bytes used, 506024 bytes free in flash firmware space out of 1048576 bytes (1024.0kB).
to
> 542376 bytes used, 506200 bytes free in flash firmware space out of 1048576 bytes (1024.0kB).