On my i5-1235U laptop this speeds LTO "partition=balanced" builds
substantially, because each "partition" can be run on a separate
CPU thread. I used "pygamer" as my test build with a parallelism of
`-j4`, and took the best elapsed time reported over 4 builds.
The improvement was from 34.6s to 24.0s (-30%).
A link-only build (rm build-pygamer/firmware.elf; make -j...) improved
from1 17.4s to 5.1s (-70%)
The size of the resulting firmware is unchanged.
Boards that are nearly full use "-flto-partition=one" to improve code
size optimization. When LTO partition is "one", this feature doesn't help
but it doesn't seem to negatively affect anything either (tested
building trinket_m0)
This adds a check to make sure that SDA and SCL are in a sane condition
before starting any I2C operation. If they are not it tries to rectify it,
and then returns an error code if unable to do so.
on specific SCK/MOSI/MISO pins, the `common_hal_busio_spi_construct`
method always skip miso pins which will lead to a `invalid pin`
exception when SPI initilized
In my testing, the feather bluefruit can do 12 voices at 48kHz!
This is a simple case (no LFOs, no ring modulation) so other situations might
require a lower sample rate, fewer voices, or both.
The sound is a little artifacty & low-fi but I think that's down to the speaker
& use of PWM instead of I2S.
and re-organize so that esp32 s2/s3 don't do as much at reset
.. it's not necessary (because most data is in esp-idf managed memory)
and doing this saves me from having to debug why reconstruct isn't working
properly on that platform.
This needs to be tested on other platforms again before being merged!
This reduces the stack frame size of mp_builtin___import__ by
limiting the support path length of files from 256 to 96. This
function can be called recursively for nested imports so it adds up.
Also reduce mp_execute_bytecode (vm.c) from 206 a bc call to 124.
This too is recursive and adds up. It is reduced by preventing
some inlining. It may decrease performance slightly when importing
and unpacking.
Adds two new scripts for debugging. One is used from gdb to print
frame sizes in a backtrace. The other prints what pcs use a
particular stack offset. This helps find infrequently used stack
space.
Fixes#8053.