When DIG_SIZE=32, a uint32_t is used to store limbs, and no normalisation
is needed because the MSB is already set, then there will be left and
right shifts (in C) by 32 of a 32-bit variable, leading to undefined
behaviour. This patch fixes this bug.
Previously, mpz was restricted to using at most 15 bits in each digit,
where a digit was a uint16_t.
With this patch, mpz can use all 16 bits in the uint16_t (improvement
to mpn_div was required). This gives small inprovements in speed and
RAM usage. It also yields savings in ROM code size because all of the
digit masking operations become no-ops.
Also, mpz can now use a uint32_t as the digit type, and hence use 32
bits per digit. This will give decent improvements in mpz speed on
64-bit machines.
Test for big integer division added.