This changes the btree implementation to use the buffer protocol for
reading key/values in all methods. `str` and `bytes` objects are not the
only bytes-like objects that could be used.
Documentation and tests are also updated.
Addresses issue #8748.
Signed-off-by: David Lechner <david@pybricks.com>
This contains a string useful for identifying the underlying machine. This
string is kept consistent with the second part of the REPL banner via the
new config option MICROPY_BANNER_MACHINE.
This makes os.uname() more or less redundant, as all the information in
os.uname() is now available in the sys module.
Signed-off-by: Damien George <damien@micropython.org>
This codec is assembled for the MIMXRT1xxx_DEV boards and available for
WM8960 breakout boards as well.
The driver itself has been tested as working with the MIMXRT boards and a
Sparkfun WM6890 breakout board. It implements the initialization, basic
methods and some enhanced methods like 3D, ALC, soft-mute and deemphasis.
This commit adds support for machine.I2S on the mimxrt port. The I2S API
is consistent with the existing stm32, esp32, and rp2 implementations.
I2S features:
- controller transmit and controller receive
- 16-bit and 32-bit sample sizes
- mono and stereo formats
- sampling frequencies from 8kHz to 48kHz
- 3 modes of operation:
- blocking
- non-blocking with callback
- uasyncio
- configurable internal buffer
- optional MCK
Tested with the following development boards:
- MIMXRT1010_EVK, MIMXRT1015_EVK, MIMXRT1020_EVK, MIMXRT1050_EVK
- Teensy 4.0, Teensy 4.1
- Olimex RT1010
- Seeed ARCH MIX
Tested with the following I2S hardware peripherals:
- UDA1334
- GY-SPH0645LM4H
- WM8960 codec on board the MIMXRT boards and separate breakout board
- INMP441
- PCM5102
- SGTL5000 on the Teensy audio shield
Signed-off-by: Mike Teachman <mike.teachman@gmail.com>
Add a new function to control whether held pins will retain their function
through deep-sleep.
Also document this function and explain how to use this in quickref to
retain pin configuration during deep-sleep.
When a task waits on a ThreadSafeFlag (and the wait method returns), the
flag is immediately reset. This was not clear in the documentation, which
appeared to copy the description of the wait method from the Event class.
Signed-off-by: Lars Kellogg-Stedman <lars@oddbit.com>
The keyword "af" has been deprecated for some time and "alt" should be used
instead (but "af" still works).
Signed-off-by: Damien George <damien@micropython.org>
This allows encoding things (eg a Basic-Auth header for a request) without
slicing the \n from the string, which allocates additional memory.
Co-authored-by: David Lechner <david@lechnology.com>
The new ADC methods are: init(), read_uv() and block().
The new ADCBlock class has methods: init() and connect().
See related discussions in #3943, #4213.
Signed-off-by: Damien George <damien@micropython.org>
Some devices, eg BNO055, can stretch SCL for a long time, so make the
default large to accommodate them. 50ms matches the current default for
stm32 hardware I2C .
Signed-off-by: Damien George <damien@micropython.org>
The bit-bang implementation was replaced with the RMT implementation in
599b61c086. This commit brings back that
bit-bang code, and allows it to be selected via the new static method:
esp32.RMT.bitstream_channel(None)
The bit-bang implementation may be useful if the RMT needs to be used for
something else, or if bit-banging is more stable in certain applications.
Signed-off-by: Damien George <damien@micropython.org>
The methods duty_u16() and duty_ns() are implemented to match the existing
docs. The duty will remain the same when the frequency is changed.
Standard ESP32 as well as S2, S3 and C3 are supported.
Thanks to @kdschlosser for the fix for rounding in resolution calculation.
Documentation is updated and examples expanded for esp32, including the
quickref and tutorial. Additional notes are added to the machine.PWM docs
regarding limitations of hardware PWM.
This commit swaps the dimensions of the `framebuffer.FrameBuffer` in the
docs example from 10x100 to 100x10 pixels to avoid clipping.
This is done to better fit the subsequent example code, which writes
text of size 96x8 followed by a 96x1 horizontal line.
The y coordinate of the horizontal line is also adjusted such that it is
drawn inside of the new canvas bounds.