This commit swaps the dimensions of the `framebuffer.FrameBuffer` in the
docs example from 10x100 to 100x10 pixels to avoid clipping.
This is done to better fit the subsequent example code, which writes
text of size 96x8 followed by a 96x1 horizontal line.
The y coordinate of the horizontal line is also adjusted such that it is
drawn inside of the new canvas bounds.
This achieves a substantial performance improvement when rendering glyphs
to color displays, the benefit increasing proportional to the number of
pixels in the glyph.
This fix can be demonstrated by the following:
b = bytearray(32)
f = framebuf.FrameBuffer(b, 32, 8, framebuf.MONO_HLSB)
f.pixel(0, 0, 1)
print('MONO_HLSB', hex(b[0]))
b = bytearray(32)
f = framebuf.FrameBuffer(b, 32, 8, framebuf.MONO_HMSB)
f.pixel(0, 0, 1)
print('MONO_HMSB', hex(b[0]))
Outcome:
MONO_HLSB 0x80
MONO_HMSB 0x1
MONO_xxx is much easier to read if you're not familiar with the code.
MVLSB is deprecated but kept for backwards compatibility, for the time
being.
This patch also updates the associated docs and tests.