Commit Graph

25 Commits

Author SHA1 Message Date
Kenny
a1fff320fb add location property to vectorshape and all composed shapes 2021-08-08 00:14:53 -07:00
Kenny
6be952d3ba found more documentation dependencies that needed updating 2021-08-05 00:13:10 -07:00
Kenny
85bf3d074f stub checker does not approve of shared vectorshape properties 2021-08-04 23:55:03 -07:00
Kenny
48ea81e2f1
Vexing pedantry
Spaces deleted from phone
Eternal chore, lint
2021-08-03 11:25:31 -07:00
Kenny
739ef92fc9
Update __init__.h
More random spaces. Why isn’t this in a pre-commit check
2021-08-03 09:20:02 -07:00
Kenny
464281b881
Stub comma 2021-08-03 08:08:11 -07:00
Kenny
8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
Kenny
0afd863224 vectorio: palettes don't color dirty rectangles
This is a breaking change with previous palette semantic with respect to python code that uses vectorio.
Displayio has breaking changes in cpy 7 for Group's removal of max_size parameter so this is as good a
time as any to break everything.

Currently:
To color vectorio shapes correctly you have to pass in a palette with length 2. Palette[0] must be set transparent and palette[1] must be the color you want.

New:
To color vectorio shapes correctly you pass in a palette with length >= 1. Palette[0] will be the color of the shape.

Also improves pixels per second when skipping areas that aren't covered by the shape.
2021-07-31 16:32:01 -07:00
Scott Shawcroft
3fda0c0a1b
Fix board builds and use MP_ERROR_TEXT in py and extmod 2021-05-05 17:51:52 -07:00
Scott Shawcroft
76033d5115
Merge MicroPython v1.11 into CircuitPython 2021-04-26 15:47:41 -07:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Taku Fukada
56c898da80 Modify some Python stubs 2020-08-07 01:01:28 +09:00
Taku Fukada
d356581651 Fix several type hints 2020-07-27 18:05:13 +09:00
Taku Fukada
54a342a7f5 Add and correct some type hints 2020-07-24 18:20:03 +09:00
dherrada
9e3fa863f1
Merge branch 'main' into type_hints 2020-07-21 16:18:51 -04:00
Kenny
efeae0d84f fix 3169: Polygon.points property
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.

This moves the implementation to shared_module and updates the data type to reflect the actual state.
2020-07-19 12:27:35 -07:00
dherrada
d0d949cd24 Made every init return None 2020-07-03 14:23:34 -04:00
Diego Elio Pettenò
dd5d7c86d2 Fix up end of file and trailing whitespace.
This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
warriorofwire
dde66cadde remove a duplication in polygon.c 2020-05-18 13:32:06 -07:00
warriorofwire
4bbb80e31a vectorio: speed up polygon
This change takes polygon from 126k pixels per second fill to 240k pps fill
  on a reference 5 point star 50x66px polygon, updating both location and shape
  at 10hz.  Tested on an m4 express feather.

As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
  fills just shy of 375k pixels per second.
2020-05-18 13:32:06 -07:00
Scott Shawcroft
4e646ee6e4
Move vectorio to stubs 2020-05-12 18:40:02 -07:00
warriorofwire
78444a1018 fix VectorShape on_dirty callback registration being set for the wrong type 2020-05-11 21:21:05 -07:00
warriorofwire
040beb0577 Clean up circle documentation 2020-05-11 21:15:40 -07:00
warriorofwire
4086600b61 vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
  settings are on the Display.  Currently only transpose is done.
2020-05-09 22:15:51 -07:00
warriorofwire
206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00