Jensen
fc3f2a3f7f
displayio: Remove trailing whitespace
2020-10-16 20:05:39 -05:00
Jensen
74c07a4bdc
displayio: Add in opaque pixel option for future
2020-10-16 19:50:41 -05:00
Jensen
2517e4b486
displayio: ColorConverter handle if opaque color is black
2020-10-14 21:51:40 -05:00
Jensen
337019626a
displayio: Add make_transparent to ColorConverter
2020-10-12 20:48:04 -05:00
Jensen
b359e2945a
displayio: Add make_transparent and make_opaque to ColorConvertor
2020-10-12 20:48:04 -05:00
Jensen
57b44928a3
displayio: Pass transparent_color to ColorConverter
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Signed-off-by: Jensen <jensechu@gmail.com>
2020-10-12 20:48:04 -05:00
Diego Elio Pettenò
dd5d7c86d2
Fix up end of file and trailing whitespace.
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This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
Jeff Epler
09dc46a984
Add Protomatter and FramebufferDisplay
2020-04-14 18:24:54 -05:00
Matthew Newberg
4604a69498
Move dither parameter to ColorConverter constructor and parameter
2019-09-05 21:55:45 -04:00
Matthew Newberg
3ab6a23434
Removed unused return value in displayio_colorconverter_convert
2019-09-04 20:42:24 -04:00
Matthew Newberg
d87bfaf480
Add random dithering to ColorConverter
2019-08-31 22:07:09 -04:00
Scott Shawcroft
7324b70a7c
Rework based on Dan's review
2019-08-23 15:27:21 -07:00
Scott Shawcroft
72e7ffa324
More cleanup
2019-08-22 16:16:09 -07:00
Scott Shawcroft
70680d5b22
EPaper displays work mostly.
2019-08-22 14:08:33 -07:00
Scott Shawcroft
1d1b8703b6
Review feedback including NO_BRIGHTNESS_COMMAND macro
2019-07-19 16:11:13 -07:00
Scott Shawcroft
6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
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This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes #1828 . Fixes #1956
2019-07-19 16:06:11 -07:00
Dan Halbert
374f210771
TileGrid: pixel_shader is not always a palette
2019-03-27 10:55:50 -04:00
Scott Shawcroft
f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
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Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.
Fixes #1182
2018-09-12 15:25:59 -07:00