It's more efficient passing one register-sized structure than 4
arguments or 4 pointers; working on intermediate values of 'int' size
is also more efficient in code size!
On raspberry pi pico w, this increased free flash space by +104 bytes.
It also increased the speed of my testing animation very slightly, from
187fps to 189fps when run 'unthrottled'
.. a fast helper for animations. It is similar to and inspired by the
PixelMap helper in Adafruit LED Animation library, but with an extremely
fast 'paste' method for setting a series of pixels. This is a common
operation for many animations, and can give a substantial speed improvement.
It's named `adafruit_pixelmap` so that we can package a compatible version
in pure Python for systems that can't fit it in C in flash, or for
Blinka.
This is a proof of concept and can make a very fast comet animation:
```python
import time
import adafruit_pixelbuf
import adafruti_pixelmap
import board
import neopixel
from supervisor import ticks_ms
from adafruit_led_animation.animation.solid import Solid
from adafruit_led_animation import color
pixel_pin = board.GP0
pixel_num = 96
pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB")
evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2)))
odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4))
print(odd_indices)
odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices)
assert len(odds) == len(odd_indices)
comet_length = 16
comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
pos1 = 0
pos2 = 96//4
while True:
evens.paste(comet1, pos1, wrap=True, reverse=False, others=0)
pos1 = (pos1 + 1) % len(evens)
odds.paste(comet2, pos2, wrap=True, reverse=True, others=0)
pos2 = (pos2 - 1) % len(odds)
pixels.show()
m = ticks_ms()
if m % 2000 > 1000:
time.sleep(.02)
```
This module has not been built in years, since the (removed) esp8266 port.
Delete the code, as it is not likely to be useful in its current form.
Closes: #7015
.. it needs to operate on a FILE* rather than FIL depending on
the build.
Note that this is comparing output to expected, not to cpython dotenv
package. Because run-tests.py starts the CPython interpreter with the
'-S' (skip site initialization) flag, pip-installed packages are
not available for import inside a test file. Instead, the exp
file is generated manually:
```
circuitpython/tests$ python3 circuitpython/dotenv_test.py > circuitpython/dotenv_test.py.exp
```
Unfortunately, the test fails on test e15:
```diff
FAILURE /home/jepler/src/circuitpython/tests/results/circuitpython_dotenv_test.py
--- /home/jepler/src/circuitpython/tests/results/circuitpython_dotenv_test.py.exp 2022-10-04 09:48:16.307703128 -0500
+++ /home/jepler/src/circuitpython/tests/results/circuitpython_dotenv_test.py.out 2022-10-04 09:48:16.307703128 -0500
@@ -14,7 +14,7 @@
line
e13 e13value
e14 None
-e15 e15value
+e15 None
e16 #
e17 def
e18 #has a hash
```
Documentation states that get_last_received_report() function should
return None if there was no report received previously, otherwise it
should return report. Moreover, same report should be returned only
once. That makes it possible to reliably process incoming OUT/Feature
reports.
This patch adds an array that stores flags if report with particular
ID was received and updates get_last_received_report() to match its
documentation.
When the constructor value reading times out, an exception is thrown, but the digital pin is not de-initialised. Make sure to run the clean up, so user could catch the exception and retry using the same pin.
.. the primary user of which will be the camera, since the framebuffers
must be allocated via esp-idf allocation function and never from the
gc heap.
A board can have a default value, and the value can also be set in the
/.env file using the key CIRCUITPY_RESERVED_PSRAM with the value being
the reserved size in bytes.
Co-authored-by: Dan Halbert <halbert@adafruit.com>
This adds support for CIRCUITPY_WIFI_SSID and CIRCUITPY_WIFI_PASSWORD
in `/.env`. When both are defined, CircuitPython will attempt to
connect to the network even when user code isn't running. If the
user code attempts to a network with the same SSID, it will return
immediately. Connecting to another SSID will disconnect from the
auto-connected network. If the user code initiates the connection,
then it will be shutdown after user code exits. (Should match <8
behavior.)
This PR also reworks the default displayio terminal. It now supports
a title bar TileGrid in addition to the (newly renamed) scroll area.
The default title bar is the top row of the display and is positioned
to the right of the Blinka logo when it is enabled. The scroll area
is now below the Blinka logo.
The Wi-Fi auto-connect code now uses the title bar to show its
state including the IP address when connected. It does this through
the "standard" OSC control sequence `ESC ] 0 ; <s> ESC \` where <s>
is the title bar string. This is commonly supported by terminals
so it should work over USB and UART as well.
Related to #6174
Everything should be using the keypad module instead.
Note: there are several boards that still had gamepadshift enabled. I
did not contact their authors to make sure they already switched to
keypad in their code and documentation. We should probably wait with
merging this for their go ahead.
os.getenv() will use it (when available) to load variables from
/.env
This will also be useful when we need secrets or config for
CircuitPython outside of the VM (like WiFi credentials.)
Fixes#4212
The old formulation
* wouldn't work if there were ID3 tags at the end
* would choose whether to background-refill the inbuf
based on a check before skipping to the next sync word, which
could be incorrect.
I think it was aspect "B" that ended up triggering the erroneous EOF
problem fixed in the prior commit. This would depend on specific data
sizes and offsets occuring in the file such that a read would be
scheduled but then the buffer would be filled and left 100% full by
find_sync_word(). It's just lucky(?) that a particular person produced
such a file, and/or many files produced by Audacity have those
characteristics.
This saves 444 bytes on the pygamer build (both commits taken together)
testing performed:
* pygamer (samd51) with ShiftRegisterKeys
* macropad (rp2040) with Keys
* UM feather s2 (esp32-s2) with KeyMatrix
Result:
* all ports still worked nicely
* keys held down at start always registered (>2 trials all boards, >100 trials esp32-s2)
* keys held down are immediately registered after reset() (>100 trials esp32-s2)
* double .reset() is OK, accessing .events throws (only tested esp32-s2)
Some audio implementations, notably samd, really don't like it when
you return 0 samples of data. This was the case when reaching the
end of an MP3 file.
Now, we read forward in an MP3 file to the next sync word during
"get_buffer", so that we can accurately return GET_BUFFER_DONE when the
NEXT call WOULD HAVE resulted in 0 samples.
Tested with @gamblor21's "laugh.mp3" file on a Trellis M4 Express.
This unifies the delay into the post-run delay that also waits
for user input and fake sleep. This ensures we always delay.
Previous code would only delay if the code.py was running when
autoreload was triggered. Now it will always delay.
We also now suspend autoreload when a USB write starts and then
resume on completion. This should prevent reloading in between
sectors of a single write.
This allows you to list and explore connected USB devices. It
only stubs out the methods to communicate to endpoints. That will
come in a follow up once TinyUSB has it. (It's in progress.)
Related to #5986
Initially enabled for samd51, this enables reading raw flux data as well
as DOS/MFM formatted media.
This is only the low-level code for reading & decoding flux pulses from a floppy drive.
high level details will live in a Python library.
adafruit-circuitpython-floppy will take care of details like stepping
from track to track, etc.
In testing, I saw that the decoded_samples value kept increasing when I
stopped and restarted playback, as I'd missed setting it back to zero
during the reset operation.
In my testing, there is no way to accurately know how far into a MP3 file
you're currently playing. You can use monotonic time, but that can have
drift versus the audio playback system, which may not be running at exactly
the expected sample rate.
To allow syncing animation with timestamps in a MP3 file, this presents a
new property, decoded_samples, that records the number of audio samples
sent out of the decoder. While this may not be a completely accurate time,
due to mixer delays, it's much better position that the monotonic clock
difference.
Implementation is keeping track of this value in the mp3file structure and
adding to it whenever data is sent out of the decoder. The property
implementation was a copy/paste from current properties in the audiomp3
files.
new utility function for all vectorio shape specializations for testing
whether a screen-space x,y point falls within a shape's x,y.
This respects the current orientation of the screen in the manner of
displayio and vectorio - so your x,y requests are in the same coordinate
domain as your x,y locations and your width/height etc. properties that
ou set on other shapes. I.e., if you're using this for touch points then
you will need to make sure the touch events are in the same x,y domain as
your display.
```
contains(2, 4) -> true
------------------
| |
| |
| -- |
| | \ |
| |. \ |
| | \ |
| |____\ |
| |
------------------
contains(5, 4) -> false
------------------
| |
| |
| -- |
| | \ |
| | \. |
| | \ |
| |____\ |
| |
------------------
```
This helps provide low overhead introspection of shape coverage on screen.
It's envisioned that this will be used for things like touch-and-drag
widget controls, touch "areas" and may help with random ornament placement
on toy Christmas trees.
.. which is what the addition of cmd25 made happen. We still signal
an error when failing to reach the idle state at any other time,
which _is_ different than adafruit_sdcard but I think that it is
correct.
This fixed#5600 according to Dan's testing on a GCM4 on the internal
SD card slot. There are still some ambiguous results on the MM4 with
external SD card slot on 6" jumper wires.
this happens to make the occasional FS dither artifact disappear.
I guess `a * b >> 8` and `(a * b) / 256` are not identical. I'm not
sure if it was just the parens or not, but write the clearer code and
rely on the compiler to substitute an appropriate shift if possible.
This targets the 64-bit CPU Raspberry Pis. The BCM2711 on the Pi 4
and the BCM2837 on the Pi 3 and Zero 2W. There are 64-bit fixes
outside of the ports directory for it.
There are a couple other cleanups that were incidental:
* Use const mcu_pin_obj_t instead of omitting the const. The structs
themselves are const because they are in ROM.
* Use PTR <-> OBJ conversions in more places. They were found when
mp_obj_t was set to an integer type rather than pointer.
* Optimize submodule checkout because the Pi submodules are heavy
and unnecessary for the vast majority of builds.
Fixes#4314
This blends two "565"-format bitmaps, including byteswapped ones. All
the bitmaps have to have the same memory format.
The routine takes about 63ms on a Kaluga when operating on 320x240 bitmaps.
Of course, displaying the bitmap also takes time.
There's untested code for the L8 (8-bit greyscale) case. This can be
enabled once gifio is merged.
By having a pair of buffers, the capture hardware can fill one buffer while
Python code (including displayio, etc) operates on the other buffer. This
increases the responsiveness of camera-using code.
On the Kaluga it makes the following improvements:
* 320x240 viewfinder at 30fps instead of 15fps using directio
* 240x240 animated gif capture at 10fps instead of 7.5fps
As discussed at length on Discord, the "usual end user" code will look like
this:
camera = ...
with camera.continuous_capture(buffer1, buffer2) as capture:
for frame in capture:
# Do something with frame
However, rather than presenting a context manager, the core code consists of
three new functions to start & stop continuous capture, and to get the next
frame. The reason is twofold. First, it's simply easier to implement the
context manager object in pure Python. Second, for more advanced usage, the
context manager may be too limiting, and it's easier to iterate on the right
design in Python code. In particular, I noticed that adapting the
JPEG-capturing programs to use continuous capture mode needed a change in
program structure.
The camera app was structured as
```python
while True:
if shutter button was just pressed:
capture a jpeg frame
else:
update the viewfinder
```
However, "capture a jpeg frame" needs to (A) switch the camera settings and (B)
capture into a different, larger buffer then (C) return to the earlier
settings. This can't be done during continuous capture mode. So just
restructuring it as follows isn't going to work:
```python
with camera.continuous_capture(buffer1, buffer2) as capture:
for frame in capture:
if shutter button was just pressed:
capture a jpeg frame, without disturbing continuous capture mode
else:
update the viewfinder
```
The continuous mode is only implemented in the espressif port; others
will throw an exception if the associated methods are invoked. It's not
impossible to implement there, just not a priority, since these micros don't
have enough RAM for two framebuffer copies at any resonable sizes.
The capture code, including single-shot capture, now take mp_obj_t in the
common-hal layer, instead of a buffer & length. This was done for the
continuous capture mode because it has to identify & return to the user the
proper Python object representing the original buffer. In the Espressif port,
it was convenient to implement single capture in terms of a multi-capture,
which is why I changed the singleshot routine's signature too.
The easiest thing to implement was to use the i/j numbers, but they were not
directly related to image x/y coordinates. This may slow things down a tiny
little bit, but it looks much better.