Commit Graph

8 Commits

Author SHA1 Message Date
Jeff Epler
b2cc8d2aad
run black_bindings across all bindings 2022-09-27 15:21:42 -05:00
James Carr
f35d1578cc
Update the docs for vectorio 2021-09-11 23:37:41 +01:00
Rob Capellini
1c8828223f Convert more modules to use MP_REGISTER_MODULE
Convert neopixel_write, onewireio, ps2io, pulseio, pwmio, rainbowio, random, rgbmatrix, rotaryio, rtc, sdcardio, sharpdisplay, _stage, storage, struct, supervisor, synthio, touchio, traceback, usb_cdc, usb_hid, usb_midi, and vectorio modules to use MP_REGISTER_MODULE.

Related to #5183.
2021-08-30 22:29:51 -04:00
Kenny
6be952d3ba found more documentation dependencies that needed updating 2021-08-05 00:13:10 -07:00
Kenny
8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Scott Shawcroft
4e646ee6e4
Move vectorio to stubs 2020-05-12 18:40:02 -07:00
warriorofwire
206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00