audio_dma_stop can be reached twice in normal usage of AudioOut.
This may bear further investigation, but stop it here, by making the
function check for a previously freed channel number. This also prevents
the event channel from being disabled twice.
The first stop location is from audio_dma_get_playing, when the buffers
are exhausted; the second is from common_hal_audioio_audioout_stop when
checking the 'playing' flag.
As identified in #1908, when both AudioOut and PDMIn are used, hard
locks can occur. Because audio_dma_stop didn't clear audio_dma_state[],
a future call to audio_dma_load_next_block could occur using a DMA
object which belongs to PDMIn.
I believe that this Closes: #1908 though perhaps it is still not the full
story.
Testing performed: Loaded a sketch similar to the one on #1908 that
tends to reproduce the bug within ~30s. Ran for >300s without hard
lock. HOWEVER, while my cpx is no longer hard locking, it occasionally
(<1 / 200s) announces
Code done running. Waiting for reload.
(and does so), even though my main loop is surrounded by a 'while True:'
condition, so there are still gremlins nearby.
It is possible for this routine to expand some inputs, and in fact
it does for certan strings in the proposed Korean translation of
CircuitPython (#1858). I did not determine what the maximum
expansion is -- it's probably modest, like len()/7+2 bytes or
something -- so I tried to just make enc[] an adequate
over-allocation, and then ensured that all the strings in the
proposed ko.po now worked. The worst actual expansion seems to be a
string that goes from 65 UTF-8-encoded bytes to 68 compressed bytes
(+4.6%). Only a few out of all strings are reported as
non-compressed.
The original formulation was because I saw the need to avoid a transition
from playing to stopped exactly when a resume was taking place. However,
@tannewt was concerned about this pause causing trouble, because it could
be relatively lengthy (several ms even in a typical case).
After reflection, I've convinced myself that updating the registers
in this order in resume avoids a window where a "stopped" event can
be missed as long as the shortcut is updated first.
Testing re-performed: pause/resume testing of looped RawSample and
WaveFile audio sources.
It lets us re-use the same buffer for playing multiple files.
This also allows us to control the size of the buffer. Half of the
buffer will be used for the fist, and half for the second internal
buffer.
Testing performed: installed freshly built .uf2 on a Particle Xenon.
Checked that circuitpython still starts.
Checked that the size of all .uf2 files for nrf builds are plausible.
Aside from memory savings, the performance of Python code (pystone)
increased by about +14%.
However, this adds about 12-16 seconds to each nrf build.
Timings & Sizes (build system: i5-3320M, -j5 parallelism on 4 threads):
Before:
$ make -j5 BOARD=particle_xenon
765004 bytes free in flash out of 1048576 bytes ( 1024.0 kb ).
232076 bytes free in ram for stack out of 245760 bytes ( 240.0 kb ).
68.54user 11.83system 0:34.34elapsed 234%CPU
pystones before: 570
After:
$ make -j5 BOARD=particle_xenon
804284 bytes free in flash out of 1048576 bytes ( 1024.0 kb ).
232072 bytes free in ram for stack out of 245760 bytes ( 240.0 kb ).
71.06user 11.77system 0:46.91elapsed 176%CPU
pystones after: 650
Timings on travis:
Before:
Build feather_nrf52840_express for pl took 55.79s and succeeded
Build feather_nrf52840_express for zh_Latn_pinyin took 3.18s and succeeded
After:
Build feather_nrf52840_express for pl took 62.72s and succeeded
Build feather_nrf52840_express for zh_Latn_pinyin took 19.10s
Closes: #1396
Snekboard does not expose any pins for SPI to the user, so delete
the SPI object reference as that won't work.
Signed-off-by: Keith Packard <keithp@keithp.com>