The default KEYBOARD report descriptor had a signed/unsigned error,
and also could have allowed more keycodes. So I changed it, using the
very vanilla descriptor from a very plain extremely common commercial
keyboard, modifying it only have 5 LED's instead of 3, and added a
report ID.
* The new nonstandard '%S' format takes a pointer to compressed_string_t
and prints it
* The new mp_cprintf and mp_vcprintf take a format string that is a
compressed_string_t
* fix absolute_transform dirtying early instead of after the change, missing the draw
* fix transpose and mirror. (0,0) -> location in all vector shapes now in all rotations.
now works with all vector shapes, even those with internal reference locations
that are negative. All shape locations are anchored to their 0,0 but they can
display pixels from negative coordinates if the shape's location on the screen
would have room for it.
* add heuristic to avoid drawing area unnecessarily
* fix Polygon.points
* fix transpose
* fix mirror x and y
Known broken:
Polygon with negative Y coordinates does not work right.
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.
Known Issues:
It does not work with transposed views.
Call `supervisor.disable_ble_workflow()` and the BLE workflow will
be disabled until the chip is reset.
This also includes a couple fixes:
1. Terminals can now be deinit by setting the tilegrid to NULL. This
prevents using the tilegrid before display is init.
2. Fix BLE serial send amount when sending more than a single packet.
Fixes#5049
This is a breaking change with previous palette semantic with respect to python code that uses vectorio.
Displayio has breaking changes in cpy 7 for Group's removal of max_size parameter so this is as good a
time as any to break everything.
Currently:
To color vectorio shapes correctly you have to pass in a palette with length 2. Palette[0] must be set transparent and palette[1] must be the color you want.
New:
To color vectorio shapes correctly you pass in a palette with length >= 1. Palette[0] will be the color of the shape.
Also improves pixels per second when skipping areas that aren't covered by the shape.