.. a fast helper for animations. It is similar to and inspired by the
PixelMap helper in Adafruit LED Animation library, but with an extremely
fast 'paste' method for setting a series of pixels. This is a common
operation for many animations, and can give a substantial speed improvement.
It's named `adafruit_pixelmap` so that we can package a compatible version
in pure Python for systems that can't fit it in C in flash, or for
Blinka.
This is a proof of concept and can make a very fast comet animation:
```python
import time
import adafruit_pixelbuf
import adafruti_pixelmap
import board
import neopixel
from supervisor import ticks_ms
from adafruit_led_animation.animation.solid import Solid
from adafruit_led_animation import color
pixel_pin = board.GP0
pixel_num = 96
pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB")
evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2)))
odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4))
print(odd_indices)
odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices)
assert len(odds) == len(odd_indices)
comet_length = 16
comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
pos1 = 0
pos2 = 96//4
while True:
evens.paste(comet1, pos1, wrap=True, reverse=False, others=0)
pos1 = (pos1 + 1) % len(evens)
odds.paste(comet2, pos2, wrap=True, reverse=True, others=0)
pos2 = (pos2 - 1) % len(odds)
pixels.show()
m = ticks_ms()
if m % 2000 > 1000:
time.sleep(.02)
```
Another reduction of -48 bytes can be had if the fine calculation
step is skipped. The worst difference compared to the old reference
code with my calibration values in the 0° to 60° was 2°C,
and the difference at 25°C is 1°C.
The final size decrease for non-full builds like Trinket M0 is 268
bytes.
Perform most arithmetic with scaled integer values.
For my calibration values
```
const uint32_t NVMCTRL_TEMP_LOG[]={0xfc05511e, 0xcc7ac0f7};
```
the maximum difference between the old and new calculation is 0.50°C.
The difference is smallest (0.13°) at 25.87°C in the old scale.
This reduces mcu_processor_get_temperature from 568 bytes to 348 bytes
(-220 bytes)
Originally, black_bindings found each contiguous "//|" block and sent
it to black independently. This was slower than it needed to be.
Instead, swap the comment prefix: when running black, take off
"//|" prefixes and put "##|" prefixes on all un-prefixed lines.
Then, after black is run, do the opposite operation
This more than doubles the overall speed of "pre-commit run --all",
from 3m20s to 55s CPU time on my local machine (32.5s to under 10s
"elapsed" time)
It also causes a small amount of churn in the bindings, because
black now sees enough context to know whether one 'def' follows another
or ends the 'def's in a 'class'. In the latter case, it adds an extra
newline, which becomes a "//|" line.
I'm less sure why a trailing comma was omitted before down in
rp2pio/StateMachine.c but let's roll with it.
- define CIRCUITPY_BUILD_EXTENSIONS to predefined values
- set CIRCUITPY_BUILD_EXTENSIONS in port and board config
- reuse the support matrix "get_settings_from_makefile" to get it
- move the existing port and board specific values
- remove the C3 specific board values because it's not the default
- update build_release_files.py to use get_settings_from_makefile
Everything should be using the keypad module instead.
Note: there are several boards that still had gamepadshift enabled. I
did not contact their authors to make sure they already switched to
keypad in their code and documentation. We should probably wait with
merging this for their go ahead.